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Five years!

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Now would you believe it: Another anniversary snuck up on me while I wasn’t looking: As of this week, Eternal Hunt is actually five years old! That means five years of screaming into the void — quite an achievement, wouldn’t you say? 😉

But seriously, I am actually really proud of having managed to keep this blog going for so long. Now I realise that some people may consider posts like this to be self-congratulatory. But in a hobby where maintaining focus and motivation is so very important, it feels like a little self-congratulation every once in a while doesn’t hurt, so if you’ll indulge me…?

 

Speaking of the raw numbers, five years of Eternal Hunt means 345 posts, all in all, and around 829,000 views. There have been 311,000 visitors to this blog and I have managed to attract 320 followers to date. Given the fact that the blog is a mere hobby project, those are some numbers to be reasonably proud of — I really do want to hit a million views, though! 😉

 

Anyway, in previous years, I have always used the blog’s anniversary to showcase some of my earlies hobby efforts, but five years of constant blogging have managed to pretty much bleed me dry on that front: I have shared my somewhat embarrassing first Space Crusade models as well as an incredibly bad paintjob for the classic HeroQuest barbarian, the first model I have ever attempted to paint back in the day. I also showed you my first WFB and 40k armies, respectively, as well as my attempt at creating a Mordheim chaos warband back when Mordheim wasn’t even really officially a thing yet. And I even let you take a look at the highly deriative fantasy artwork I cobbled together during my late teens. So there’s really not much more of my past embarrassments for you to entertain yourselves with 😉

So let’s do something different this year: Let’s not focus on my models, for a change, but rather on some of the fantastic pieces I have been given by fellow hobbyists.

You see, this blog has enabled me to not only talk about my personal hobby experiences, but also to get in touch with some extremely talented artists and creators, some of them venerable hobby legends. And while that’s already cool enough in and of itself, I was also lucky enough to have been sent some truly wonderful models over the years: Some of them completely painted, some to be painted by be. Some were already assembled, others came in parts. But they all added something unique and interesting to my collection of models, and some of them even made me approach a particular project or a part of my collection from a new angle.

Plus all of those models also make for a pretty eclectic group when collected. Take a look:

eternal-hunt-5th-anniversary-2
Now these are the finished models that were given to me by fellow hobbyists in one form or another.

Given the focus of my blog, it shouldn’s surprise you that the XII legion (and their daemonic allies) feature heavily:

eternal-hunt-5th-anniversary-3
The massive Obliterators were built thanks to some wonderful custom parts that I received from fellow hobbyist Thamier. BrotherJim sent me an excellent converted Khornate champion in his trademark style from Australia. Sagal and AMaximus provided me with some vintage Bloodletters. And the centre piece is definitely PDH’s wonderfully painted Lord Zhufor that he sent over as a surprise – and just in time for the blog’s 2016 birthday! And while I bought those Heresy era World Eaters from fellow German hobbyist AgnostosTheos when he sold off his collection, they came about as the result of a little joint hobby project — and ultimately served as a sort of blueprint for my own exploits into the world of 30k.

And there’s the wonderful world of INQ28, of course: This is the category where I have received some particularly grimdark and Blanchian pieces:

eternal-hunt-5th-anniversary-5
Neil101 let me have that wonderfully sinister Khornate Champion (and …erm his bucket), while the legendary Ron Saikowski and Drone21c from Australia, respectively, sent me some stunning models based on classic John Blanche artwork. The little powder monkey was originally part of a bitz drop from PDH — and after being turned into a small augmetic familiar, he was named “PeeDee the Monkey” in Peter’s honour 😉 Oh, and let’s not forget that cyber-mastiff, converted from a Malifaux model I won in a raffle over at MiniatureTim’s blog.

And then there are my friend Annie’s wonderful additions to my Blood Bowl team, of course:

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And that’s not nearly all, because those are only the models I have managed to paint so far (or the ones that came pre-painted, as it were). As it happens, I still have some wonderful donations from fellow hobbyists to look forward to on my painting desk:

eternal-hunt-5th-anniversary-7

Among those are Malthus Dire, a Khornate Chaos Lord, courtesy of Commissar Molotov. A grimdark belle sculpted by Steifer. A really, really old Imperial Guard Trooper, once again kindly sent over by Drone21c. The Space Wolves model given to me by the owner of my (now sadly defunct) FLGS. And a freaking Forgeworld Primarch, sent my way by Adam Wier of Between The Bolter And Me — the latter in particular forms a stunning addition to my collection, and I’ll make sure to do him justice!

And that’s still not all either, because I haven’t even talked about the various bitz drops and the constant exchange of ideas between me and other hobbyists — the list goes on and on.

In short, both my collection of models as well as my entire hobby have been enriched by generous gifts and creative ideas from fellow hobbyists from all across the world. And getting in touch with them has only been possible via sharing my work as well as my ideas online, and by commenting on their work and learning from them in turn. And this entire process continues to be an extremely rewarding and, occasionally, humbling experience!

So whether you are one of the brilliant people who have sent me models or bitz over the years or you are a follower, reader or even frequent commenter on this blog, thank you! From the bottom of my heart! Because your contributions keep this blog running, and your influences have really broadened my hobby horizon!

In closing, allow me to share just one further example for the amazing way this whole blogging business leads to more and more surprises:

While browsing for inspirational artwork of Angron, the XII Legion Primarch, I recently came upon this illustration of Angron created by artist Dariiy:

Angron illustration by Dariiy

Angron illustration by Dariiy

Now I did notice certain similarities to my own conversion of Daemon-Primarch Angron, so I sent Dariiy a message enquiring about whether or not that was a coincidence — and imagine how happy and surprised I was when she wrote back that the illustration, done by her as a birthday gift for a friend, mostly used design cues from Alex Boyd’s iconic artwork of Angron in his Daemonic form — and, indeed, from my model version of the character. Now that’s the awesome and crazy stuff this hobby of ours can lead to: An illustration resembling a model you’ve built on the wall of somebody in a totally different country and shared with the rest of the world via social media. Incredible stuff, wouldn’t you agree?

Make sure to check out Dariiy’s tumblr, by the way, as there’s some pretty cool work on diplay over there!

 

So anyway, thank you all, once again — here’s to the next five years, eh? 😉

As always, thanks for looking and stay tuned for more!


Filed under: 30k, 40k, Blood Bowl, Chaos, Conversions, Inq28, Pointless ramblings, state of the hunt, World Eaters Tagged: 30k, 40k, anniversary, birthday, chaos, chaos space marines, conversion, eternal hunt, INQ28, inquisitor, khorne's eternal hunt, kitbash, my favourite blogs, my favourite hobby moments, world eaters

The State of the Hunt, Week 22/2017: Too hot for painting…

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Hey everyone, as the title should already have told you, the last few days have been crazy hot over here, on the blasted plains of northwestern Jhermani, so getting anything painted was completely out of the question. Actually, so was just about anything else, really. But I did at least make some time for a spot of kitbashing, and have some results to share with you:

 

I. In the Shadow of Great Wings, pt. 1.5

You’ll probably still remember my recent conversion of Argel Tal’s daemonic form, a model I am still fairly pleased with, if I do say so myself:


But even while I was putting the finishing touches of Argel Tal’s daemonic version, it was already clear to me that I would eventually have to build another version of the character in his “normal” transhuman form, for whenever the daemonic essence of Raum hasn’t come out to play. It just wouldn’t have seemed like a complete project otherwise 😉

But my original plan was to actually put the alternate Argel Tal version off until some point in the indeterminate future (that’s where hobby projects go to die, in case you were wondering). Alas, it was not to be: I just had an innocent look at the descriptions of Argel Tal in The First Heretic and Betrayer, just for research purposes, you know — and before I knew it, I was halfway through the building process…

So here’s what I have so far:



Once again, a couple of conversion notes:

  • the armour was basically a no-brainer, as Argel Tal is described as wearing a suit of Mk. IV plate, so I mainly used plastic Mk. IV parts, with the notable exception of the breastplate (which is the same Raptor torso I also used for daemonic Argel Tal) and the arms (Mk. III arms, actually, chosen for looking a bit more ornate — only befitting an Astartes captain).
  • the Guardian Spear makes a return here, for obvious reasons. Once again, I chose to change the weapon’s haft, making it look more like a spear — actually, I basically had to go back and recreate the version daemonic Argel Tal is wielding, just for the sake of continuity 😉
  • the cape seemed like a nice way of giving the model some extra bulk and presence and make it read as an officer. It originally came from a half-complete Ivanus Enkomi model fellow hobbyist Augustus b’Raass sent me a while ago.
  • And finally, the head. Now I realise that this could be a divisive choice for some people, but I decided to go with the bare head from the Space Wolves character conversion sprue. Call me crazy, but I’ve somehow always imagined Argel Tal as having long-ish hair. And that particular head really came closest to the mental image of the character I’ve had in the back of my head ever since reading Betrayer. But if you find yourself hating this particular head, don’t fret: Like Kharn, Argel Tal will have an optional helmeted head as well:


Incidentally, there are actually very few conversions of non-daemonic Argel Tal conversions to be found, so I didn’t have much to work from. The one pretty cool depiction I found, however, was this piece of artwork courtesy of Noldonfinve:

artwork by Noldofinve

The piece even received ADB’s official blessing, so I thought it would be cool to take some visual cues from it when building my own version, and I think that worked out pretty well, wouldn’t you agree?

In closing, here’s how the more human Arge l Tal looks next to his buddy in crime:

 


And here’s a comparison showing both versions of the character:

Now all that remains is to actually get these two painted — this whole project has already spun off into enough of a distraction as it is… 😉

 

2. On The Road Again…

In other news, remember the Road Crew?

I realised when taking a look at a couple of my recent posts that it has been a rather long time since I’ve done anything INQ28 related, but that fantastic Sector Mechanicus terrain released recently, alongside Shadow War Armageddon has given me a taste to delve back into the depths of the underhives, and what better way to do that than to keep adding to my fun little band of misfits pictured above?

Now to remind you, the basic idea behind these guys is that they are a colourful collection of former gladiators, former pit slaves, mutants and other undesirables establishing their own little domain in the depths of the world of St. Sabasto’s Reach, a pretty sinister planet, even for 40k standards:

 

St. Sabasto’s Reach

An extremely rich hive world grown fat and depraved through slave trade and the exploitation of its mutant lower class.

The world originally earned its name when the Imperial Saint Sabasto rested here after his great victory on the fields of Belzifer, before engaging in the last stage of his holy crusade for the defense of Velsen against the forces of the Arch-enemy. While Sabasto’s crusade army was still magnificent at this point, it had also suffered heavy losses (a fact, it is argued by some contemporary Velsian historians, that contributed to Sabasto’s eventual defeat within the Veil of Impurity).

When the Saint contemplated the price in blood paid for the reclamation of Velsen, he decreed that the entire world of St. Sabasto’s Reach would be given to the orphans of the slain and that the Imperium would see to it that the children of martyrs would never need to go hungry. This spurred the planetary populace into religious fervor, and countless orphanages and scholae were opened in the saint’s name, earning the world bynames like “The Planet of Orphans” or “The Orphans’ Cradle”.

However, with a slow decline in piety and a general economic recession, many of the world’s orphanages have had to close over the centuries, while others have turned to a far darker trade, giving the world’s epithet a new, sinister meaning. It is true that Imperial organisations like the Schola Progenium, the Ecclesiarchy and even the Inquisition still maintain a presence on St. Sabasto’s Reach and recruit from the ranks of the homeless orphans, choosing the most talented or devout to serve in their respective organisations. And in the deeper levels of the world’s hives, missions and orphanages still offer a real, if meagre, chance for survival to this day. Yet that is only one face of St. Sabasto’s Reach. For at the same time, the world has also become the biggest fleshmarket in the entire Velsen Sector, providing human resources in a very literal sense, from mutant workers to household servants. Moreover, it is rumoured that there exists a slave for every kind of service in the almshouses and slave pits of St. Sabasto’s Reach, and the masters of the world have long prided themselves on being able to cater to every taste and desire, no matter how “eccentric” it may be.

Another mainstay of the world’s culture, the countless circuses and fighting arenas, are also fueled by a constant influx of “material” from the slave pits. At one point, the world’s renowned Circus Imperialis served as a front for a cult of chaos worshippers and was purged by the hand of Inquisitor Antrecht. But even after this upheaval, the remaining slavelords and ringmasters of St. Sabasto’s Reach quickly regained their step, slightly realigning themselves in the resulting power struggle and carving out a new pecking order among themselves. Because the Inquisition’s issue was never with the slave trade itself, but with the presence of heretics, and so the House of Blossoms, the Angelflesh Lodge and countless other establishments like them continue to ply their dark trade to this day…

 

One thing I have wanted to do with this project is to combine a number of established Necromunda archetypes (the Pit slaves and Scavvies in particular) and add a twist of my own. There’s also a fair bit of Mad Max-vibe going on with the project, but I could not quite work out how to emphasise that particular angle when these guys are actually based in the dark, dirty and cramped underhive.

I’ve watched quite a few Let’s Play videos of Metro 2033 and Metro Last Light, by way of YouTuber ChristopherOdd, lately. Both games are set in a postapocalyptic near future where a (nuclear) Third World War has likely wiped out most of the human population on earth. Underneath the ruins of Moscow, the survivors of the apocalypse have turned the Metro tunnels into their new habitat, creating a makeshift civilisation in the cramped confines of what used to be the metropolis’ transportation system. Now I have a bit of a thing for postapocalyptic scenarios anyway, but after immersing myself in the scenario, it hit me: The whole concept of subway tunnels becoming living spaces and an entire ecosystem, if you will, seemed like the missing puzzle piece that would allow me to push the Mad Max angle on my Road Crew project a bit more: What if the lower reaches of the Hiveworld are crisscrossed by a network of transportation tunnels originally created – and mostly still used – to move the vast amounts of goods necessary to keep the world’s overly bloated population alive? St. Sabasto’s Reach has a huge population, even for a Hiveworld, because its most important goods are people, but all of these have to be fed, even if they are only in transit. So I imagine a network of massive, highway-like tunnels far beneath the ground, with smaller maintenance tunnels, substations and similar spaces in between the cracks spiderwebbing off from the main branches of the network. And maybe the Road Crew has taken to raiding some of the transports travelling along those massive subterranean highways: That would allow me to incorporate elements that are typically Mad Max, even vehicles. So with my creativity thus reinvigorated, I assembled some new recruits for the gang:

Now I am actually cheating a bit here, because both the guy with the chainsaw on the left and the guy with the gun on the right were originally built before I had even started thinking about the Road Crew. And yet, without a few minor tweaks, they became pretty cool new parts of the project — I actually love it when a project finally provides a new home to some stray conversions from years ago 😉

The guy in the middle is new, however, and I am pretty proud of him. Meet Cirque:

I don’t think I will ever tire of the particular look that a combination of Ork parts (with their somewhat grotesque, overmuscled appearance and clunky technology) and human sized components will give you — almost the perfect recipe for mutants, if you ask me.

And there’s the Road Crew’s ride, of course, a slightly touched up Gorkamorka Trukk that has become far too small for modern Orks, yet should work really well for my merry band of postapocalyptic ne’er do wells:

Now if only the heat would let up for a couple of days, I could maybe get some of the above painted — keep your fingers crossed for me 😉

Anyway, so much for today’s update. It goes without saying that I would love to hear any thoughts you might have!

And, as always, thanks for looking and stay tuned for more!


Filed under: 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, state of the hunt, WIP, World Eaters Tagged: 30k, 40k, argel tal, Betrayer, chaos space marines, conversion, gal vorbak, gang, gladiators, Horus Heresy, INQ28, Inquisimunda, khârn, khorne, khorne's eternal hunt, kitbash, necromunda, pit slaves, the road crew, WIP, word bearers, world eaters

The Amsterdam Files

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Hey everyone,

it’s my birthday today, and what better way to celebrate than to share with you the tale of what may be my favourite birthday present his year, even though it wasn’t even planned as one. Let me give fair warning in advance, though: This is going to be one hell of a wordy, rambling post, even though there should be lots of shiny things to look at. So anyway, what is this about?

Ever since I got back into this hobby and started blogging about my little plastic men, crazy awesome things have started to happen: People started sending me stuff ranging from bitz to entire models. I’ve been a part of some seriously awesome joint hobby projects with fellow hobbyists. And I’ve had lots and lots of contact with people from many corners of Holy Terra. Even against this background, however, my recent trip to Amsterdam, to meet up with fellow hobbyist Augustus b’Raass, turned out to be an absolute high point!

Now Augustus and me originally “met” over at The Bolter & Chainsword where we both belong to the regulars. The first longer conversation we actually had occured when Augustus had put a dismembered female corpse on one of his  Night Lords Contemptors, and I was the person to argue that this was actually pretty poor taste. Doesn’t exactly sound like the most promising setup for an inter-personal relationship, right? And yet, it did kick off a fairly continuous stream of mutual comments, posts and PMs that ended with us both realising that we actually had a lot of things in common, even beyond the shared infatuation with little plastic people. Which is actually kind of a big deal, if you think about is: Hobby forums are excellent places, and I love them dearly for the communication opportunities they provide, but you only really get to see a very thin slice of every fellow hobbyist, as it were: There’s no telling whether the guy you keep sharing conversion advice with is actually someone you’d get along with in everyday life.

And it’s actually great that way, because it allows a shared space where people can just come together and talk about a topic they feel passionate about, without having to defend their cultural or political views or their dubious choices in clothing. Even so, to find somebody who seemed like they would be legitimately interesting beyond the hobby was an excellent turn of events, and so when Augustus was kind enough to purchase a copy of Index Apocrypha: Chaos for me when the book had gone OOP, I joked that I would pay him back by coming to Amsterdam and buying him a couple of beers. So yeah, I did go to Amsterdam, and I did indeed buy him a couple of beers, but that’s not nearly all that happened last weekend. So, allow me to share a recap of an amazing trip:

I. Talking Shop

Now as some of you may already know, Augustus is an incredibly talented painter and converter in his own right, so it was always clear we would be talking about lots of hobby related stuff. We actually spend about two hours alone in front of his shelves and shelves of gorgeous miniatures, with me picking up model after model and feeling like a kid at the candy store. What’s more, I even slept in the same room for the weekend, so whenever I woke up, my gaze would fall on those fantastic models — I actually tried to figure out a way to sneak at least some of those gorgeous World Eaters into my overnight bag…

Models built and painted by Augustus b’Raass

…but that would obviously have been extremely rude. In addition to those models looking absolutely lovely, however, they are also magnetised, pinned, drilled and what have you to the umpteenth degree — and those are all things I never really do with my models, as I am just happy to get them finished and be done with it 😉 But seeing the craftsmanship that had gone into assembling the models made me realise that Augustus was the perfect person to talk to about a couple of projects and concerns.

For instance, you probably remember this guy from the previous post, right?


Now Augustus and I talked about him and about how the pose was not yet quite there, and so I made some additional tweaks to the pose based on that conversation. This also provided the perfect opportunity for Augustus to teach me how to use a proper hobby saw instead of just wedging a cheap-o knife in there and wiggling it around. Anyway, here’s what the model looks like now:



I actually think the pose is quite a bit more natural now in how his legs and arms interact — as an added bonus, he even seems to be dragging his right leg, which is definitely fitting for a Plague Marine. The one small setback is that sawing through the torso to get the arms and shoulder pads off damaged some detail, so I might have to do a bit of cleanup there, but oh well.

Secondly, Augustus was kind enough to magnetise my World Eaters Contemptor’s right arm for me, as you can see in the picture below:


So now, in addition to looking like this,…



…he can also rock a sweet multimelta. Like this:



I am not a big fan of the 30k multimelta design, but having the whole thing as a magnetised alternative now really provided me with the incentive of making it look a bit more vicious and spiky, and I think I have suceeded with that.

And finally, while I basically managed to get most of the models I had brought over there without a hitch, my Forgeworld Angron was snapped off his base. Augustus suggested pinning him, and I asked him whether he could slightly tweak the angle of the model on the base, because I felt that Angron was facing downwards a bit too much. So here’s the tweaked angle, and I am much happier with the model now — and he’s far easier to take pictures of now as well:





I’ll have to build up some debris around the right foot, where the pin is visible right now, but that shouldn’t be too much of a problem.

And it goes without saying that we also sat down and traded a lot of bitz: I had brought a bunch of stuff I thought Augustus might like, and in return, I came home with this crazy pile of awesomness:


The star of the show is obviously the Forgeworld World Eaters Dreadnought, as that is one of those models I have always wanted to own, but I didn’t pick him up before he went OOP — and now I have one! Woohoo! 🙂

All it all, it was brilliant to talk shop with someone who not only has such a fantastic collection (in order to erm…borrow ideas by the boatload), but whose techniques and approaches also differ in certain areas: Augustus is super-structured and super-efficient, whereas I can be a huge fan of sloppy, messy Leeroy Jenkins-style tactics when it comes to painting and converting. Seeing someone else’s process was really quite eye-opening in many ways!

II. The Pretty Pictures

It wasn’t all theoretical, though, as I had also brought a pile of my miniatures for a joint photo opportunity, so we took my models, Augustus’ wonderful Imperial Fists and his equally lovely terrain and tried to achieve a look as close as possible to something you might see in an official GW publication, pitching the warriors of the World Eaters’ 4th assault company against the defenders of Terra during the siege of the Throneworld:



Hmm, with the Eighth Captain in the picture like that, I doubt that Librarian has too much of a career ahead of him… 😉





One of the coolest setups we did was to pitch Augustus’ Imperial Fists commander, Franz Landa, against one of the 4th assault company’s Praetors: Secutor Hamund, the Mournful, very much a deathseeker, and seen here during what may have been his final battle:





Creating setups like that was really a ton of fun, and I love how the pictures have turned out! My World Eaters, on the other hand, had to take a bit of a rest after the demanding photo shoot (next to one of Augustus’ wonderful Contemptors):


While we still had that sweet setup out, however, I snatched the opportunity to take some pictures that showcased my models, selfish git that I am 😉

Here are my 30k World Eaters, led by their Primarch:



Next up, my squad of Traitor Elites from my Traitor Guard force, “Urash’s Marauders”:


And, since I had also brought some models from the wonderful world of INQ28, Inquisitor Erasmus Gotthardt, of the Ordo Hereticus Velsen and his retinue…


…and the “Road Crew”, my current project of creating a merry band of Pitslaves, mutants and ne’er do-wells from the Hiveworld of St. Sabasto’s Reach:



And here’s one really sweet shot to top off this part of the post: My true scale Astartes, Praetor Janus Auriga of the Golden Legion, going toe to toe with Augustus’ absolutely lovely retro Bloodthirster — seriously, pictures don’t do that guy justice!

III. The All-important Rest

As fun as the whole hobby part of my trip was – and believe me, it was TONS of fun – what really turned the whole event into such a fantastic experience was being fed, pampered and taken around town by Augustus, who was just about the best host you could probably imagine: He had bought a wonderful collection of local and Belgian beers (And we drank. Them. All) and just made sure all around that I was as comfortable as I could be. We also ended up talking about a thousand different subjects – including, but certainly not limited to, the hobby – and I had a blast. Augustus also took me on a trip around town, and we invariably ended up the the local GW store. A huge shout out to the extremely friendly crowd over at GW Amsterdam South, by the way, from Dennis (the store manager who surprised my by being perfectly fluent in German and was an all around nice guy) to Rowdy (who actually came up to me to tell me he was following my work and was a bit of a fan — you made me feel like a freaking rock star, mate!): The hours just seemed to fly, and I loved every second of it.

While at the GW store, I was also able to take a couple of pictures of Augustus‘ spectacular rendition of Aaron Demsbki-Bowden’s First Claw:

First Claw by Augustus b’Raass (1)

Seriously, those guys are something else: It’s perfectly justified that they still draw lots of comments from the crowd at the store: You wouldn’t believe how amazing those guys are when seen firsthand. Let me just throw in additional pictures of my favourite three…

models built and converted by Augustus b’Raass

From left to right, Uzas (easily my favourite character from the Night Lords Trilogy), Talos and Mercutian (the model is just perfect in every way, wouldn’t you agree?).

And their three brethren that are just as awesome — I just happen to be in love with the three up top even more 😉

models built and converted by Augustus b’Raass

From left to right, Xarl (I’ve never seen a more intimidating glare in my life!), Variel the Flayer and Cyrion.

While at the GW store, I also met a super-nice fellow named Tom who may just be the best painter I have ever spoken to. While he was all shy about it and kept insisting that he had basically tried to merely follow the work of David Soper, his Orruk Warlord was really a bit of a relevation to me:

Orruk Warlord by Tom

You see, high level painting has never done much for me, because it just seemed so abstract and far removed from where I was standing. Seeing a model painted at that standard from up close, however, made me realise that there were layers and layers of detail there that I couldn’t even take in all at once. Like, I’ve never even liked that Orruk warlord all that much, especially that idiotic skull on his shoulder pad, right? And then Tom goes and does something like this:

Orruk Warlord by Tom

I mean, just look at that bone! JUST LOOK AT IT!

Tom was also nice enough to send me some really good pictures of the model for you to enjoy, so here you go:

Orruk Warlord by Tom

 

Orruk Warlord by Tom

So yeah, lots and lots of super-friendly people — but then, that’s the Netherlands for you. It’s a fascinating country for me, as a German, because in so many ways, it’s like Germany, only not: There are tons of things that are so incredibly familiar, but are just slightly “off” — and I mean off in an entirely good way: You feel at home enough to be at ease, but it’s also different enough to be utterly refreshing. Which is basically the ideal mix for someone who is as much of a scaredy cat as me 😉 Almost being able to get what people are saying is also quite a thing, I can tell you 😉

So Augustus also took me around town, including the famous Red Light District, so I could take a look at Amsterdam’s seedy underbelly, except it’s really not all that seedy, and it certainly has the added benefit of having a rather lovely canal running through the middle of it:


We ended up at a super cool retro-arcade bar where we kept drinking yet more local beer – Zatte, which actually translates to “drunk” I believe — there’s actually a lot to be said for a country that names its beers for the intended effect – and playing a bazillion games of Jenga, friendly banter with the folks from the adjoining table and crazy, made-up rules included. Let me tell you, it seems like people who know how to convert tiny plastic soldiers can be real Jenga fiends:


And then it was back home, with the crazy guy on the ferry playing songs like “Last Christmas” or “My Heart Will Go On” at full volume on his phone actually being a fellow countryman of mine — leave it to a German to set the mood, eh?

Anyway, if all of this may sound kind of over-enthused, that’s simply because I had such a blast! And I would like to imagine that Augustus felt the same way, in spite of having a compulsively talkative German to take care of. Just look at us eggheads:


I mean he does seem a bit…ambiguous about the whole situation 😉

Disclaimer: Which reminds me: Let me just state in no unclear terms that, in contrast to what you may or may not hear from other sources, I was, like, super-handy with the lock on the rented bike, and Augustus didn’t need to help me with it at all. Not even once. And that, as far as I am concerned, is the end of the matter.

Erm, anyways, here’s the big man himself again, albeit in model form: Meet Augustus b’Raass, warlord of Augustus’ World Eaters army:



So, Auggs, buddy: Ja, wie sage ich das jetzt, I really cannot thank you enough! For being an awesome host and a brilliant tour guide! For going through the risk of just having some guy from the internet over for an entire weekend. For the conversations and the laughs and, of course, the beer! And for starting out as a cool hobby buddy that has now become an actual friend! Cheers, mate!

And to all of the beautiful readers of this blog, if you have managed to hang on until now, thanks for reading! And, as always, stay tuned for more!

In hindsight, we should have set them up as though they were shaking hands — that would have been such a sweet capstone for the post…


Filed under: 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, paintjob, Pointless ramblings, Traitor Guard, WIP, World Eaters Tagged: 30k, 40k, amsterdam, augustus b'raass, background, blogging, chaos, chaos space marines, conversion, death guard, hobby trip, Horus Heresy, imperial fists, INQ28, inquisitor, khorne's eternal hunt, kitbash, my favourite hobby moments, paintjob, plague marines, world eaters

The State of the Hunt, Week 33/2017: Idle hands…

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So I find myself in a bit of a motivational slump at the moment, trying to work up the motivation to actually paint some of my recently completed Death Guard models, especially my biker lord, since he’s my pledge for the August Arena event over at The Bolter & Chainsword. But while I remain committed to that plan, I just couldn’t seem to get started, and the fact that I’ve been distracted by other stuff – including other hobbies – recently, didn’t really help.

At the same time, cutting up little plastic men is never really all that far from my mind, so when I received a rather nice bitz drop from fellow hobbyist Aasfresser, my interest was piqued:


Among the bitz were some early 90s plastic berzerkers (say what you will about them, as far as monpopose models from the early 90s go, I think they’re pretty great!) and a plastic CSM from around the same time — I’ve never even owned one of the latter before, and while the model hasn’t aged all that gracefully, I do think those were pretty much ahead for the curve for their time, especially when compared to the pretty atrocious 2nd edition plastic Space Marines.

There were also all kinds of chaotic bitz and bobs — but it might surprise you to learn that something altogether different caught my eye and gave me an idea…

 

I. A thing in a jar

As I discovered to my delight, Aasfresser had also included one of those creepy embryonic rats that come with the Skaven Stormfiends kit. Having one of those things in my hands made me remember my half-buried thoughts about a possible conversion project, and then things just started falling into place: I recalled a certain John Blanche sketch from the 4th edition 40k rulebook, Aasfresser told me about his own plans for those via PM and ‘doesn’t that new 40k objectives kit contain a pretty cool incubation tank…?’

Anyway, here’s what I had when I came to 😉


As you can see, I basically added that incubation tank from the Sector Imperialis Objectives to the undercarriage of a Kataphron Destroyer, and I think it works pretty well. A word of warning to those of you who are considering a purchase of the objectives kit, however: While it contains many excellent parts, the cast seems to be plagued with the same gooey texture and loss of detail we have already seen on some of the basing kits. The components are still serviceable, but they are not as sharp and crisp as the stuff you get when you purchase a 40k squad (or AoS unit).

Those problems notwithstanding, the combined parts made a rather convincing new home for that creepy little embryo: I love the idea of the Adeptus Mechanicus keeping strange and creepy experiments inside incubation tanks and vats and maybe taking them along for expeditions and battles to field-test them. Or maybe this is a particularly degenerate member of the Adeptus itself?

In any case, I did my best to make the small creature inside the tank as creepy as I could: All signs of its ratty progeny (the face and tail) were carefully shaved away, and a new face was spliced in. I also added some more cabling and some injectors and vials for that extra bit of AdMech madness. Here’s a closer look:



Given the enlarged brain, I thought it would be cool to go for a face with the eyes and mouth sewn shut, so I used one of the trophy heads from the Plaguebearer kit. Yeah, pretty unhinged — I know 😉

Now the back of the tank is fully detailed as well, with a pretty nifty array of cogitator banks, so I wanted to have some kind of Magos or tech thrall on there, monitoring the vital signs, collecting readings and stuff like that. Now my original plan was to have the operator as an actual, separate individual, but comments from fellow hobbyists over at the B&C made me reconsider — and realise that there’s actually nothing more AdMech than having a hardwired servitor on there for just that one purpose, is there?

So here’s a mockup for the operator/servitor:



And here’s a view from the front, without the tank in the way 😉



The servitor itself looks pretty faceless, but that’s arguably the point of such a creature, right? 😉

All in all, I think the model is really starting to come together — and the cradle for the servitor also goes some way towards making the whole ensemble look more believable as an actual AdMech machine.

So the model should be a pretty cool addition to the small AdMech freakshow I have already built and painted for my INQ28 collection:

II. Primaris premiere

Sawing through all of those Kataphron Destroyer bitz also led to another conversion: I recently purchased a box of three snapfit Primaris Marines, so I could experiment on the new Space Marine models at some point. Say what you will about the way the bigger Marines have been shoehorned into the setting (personally, I hate it!), but the models are pretty cool and provide the perfect go-to template for building true scale Astartes for use in INQ28, among other things. So I returned to yet another conversion I had been planning for a while — although having the Primaris Marines to work from certainly made this project quite a bit easier!




As you can probably tell from looking at the model, this is supposed to be an Iron Hands (Tech-) Marine. I carefully sawed away most of the Primaris torso front and replaced it with a Kataphron Destroyer breastplate. The bionic left arm also came from the Kataphron Destroyers. The backpack and head are from the Deathwatch:Overkill Iron Hands character, and the bionic left hand and axe are from a Master of the Forge.

For the right arm, I tried just tacking on the stock arm, but this highlighted the fact that the new, elongated bolters don’t really work all that well when held in one hand — the arm just seemed ever so slightly unbalanced to me. So I carefully reposed the arm from aforementioned Deathwatch:Overkill model, and I think it works far better:




Funnnily enough, the new gun isn’t really that much shorter, but it still looks quite a bit more balanced, wouldn’t you agree? It probably has something to do with the front of the weapon having a stockier build and looking less “elongated”, for lack of a better word. Plus the cabling also adds a bit of extra visual “counterweight”, as it were.

So that’s it for this week: Nothing groundbreaking, but a couple of – hopefully interesting – kitbashes. As usual, I would love to hear your feedback! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Inq28, Inquisitor, state of the hunt, WIP Tagged: 40k, adeptus mechanicus, art scale, conversion, INQ28, Inquisimunda, inquisitor, inquisitor 28, iron hands, kitbash, korhold, primaris, primaris marines, tech marine, true scale, WIP

The State of the Hunt, Week 35/2017: Do the robot!

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I know I should really be painting some stuff for a change, but relatively little hobby time I have at the moment somehow invariably ends up going towards indulging flights of fancy — hey, at the very least, you get to look at some new kitbashes, alright? 😉

Ever since I built my first Dreadnought, back in 2010 or thereabouts, I have always loved the slightly bigger scale and particular clunkiness afforded by this particular unit type, so I find myself going back to building Dreadnoughts and killer robots on a fairly regular scale — go figure! Today, I have no less than three walking deathmobile projects to share with you, so strap yourselves in:

I. The Blight That Walks…

First up is yet another addition to my alarmingly growing (or should that be mushrooming…?!) Death Guard project. In all fairness, though: It was always clear that a Dreadnought would have to enter the equation at some point, wasn’t it? 😉

The thriftiest option seemed to be to go for the Dark Vengeance Helbrute as a base model — well, that and I really like that particular model: Painting my original DV Helbrute for my World Eaters was great fun, in spite of its mutated look not gelling all that well with the overall look and feel of my army. But that same fleshy hideousness of course perfectly matches the general Death Guard vibe, if you ask me 😉

So here’s what I have so far:




I erm…borrowed a couple of ideas from the recent work of fellow hobbyists, like GuitaRasmus and Marius Perdo, among others, yet I also tried to put my own spin on things. It’s still a fairly economical conversion, however, because I think the Dark Vengeance Helbrute doesn’t really need too much work to read as a Nurglite model.

Now the belly obviously needs some cleanup and smoothing over, but the general look is there. Incidentally, the above pictures are in greyscale because I actually used a mix of GS and Milliput that ended up making for a vile, pistachio-ice cream colour Oh, I also my tried and true tin-foil trick again, putting a piece of the stuff between the plastic and GS while sculpting, so both parts are easy enough to separate when everything has dried, while still remaining form fitting. So the belly remains a separate piece, which should be super handy for assembly reasons:


Still a bit of detail work left to do as well, although I suspect I’ll be playing it fairly safe with this guy. Going all out on the pantjob should be fun, though 😉

II. Underhive Heavy Metal

Back when the first plastic AdMech kits were released, the Kastelan Robots were one of my first purchases. One of them was turned into a counts-as Contemptor for my 40k World Eaters:


The other one was was saved for future use, although my idea of what to do with the model actually went through several revisions: The original plan was to turn him into a Colossus-pattern robot for my small Iron Warriors project, but that plan never really quite got off the ground, and it finally went under for good when Forgeworld ended up producing actual models to represent the Iron Circle.

Later I realised it would be cool to turn the model into some kind of patched up, ancient servitor/former war machine as another colourful addition to my Pit Slave/Underhive project, The Road Crew:

But while I really liked that idea, it never really materialised either, apart from some early kitbashing. But then two things happened. One, I got my hands on one of the old Forgeworld World Eaters Dreadnoughts, courtesy of my buddy Augustus b’Raass, and the head of the machine just turned out to be perfect for this project. Two, I saw what fellow hobbyist WarbossKurgan did with his rather beat-up Kastelans, and that provided the inspiration I needed to wade back into the fray. So here’s what I have now:



As you can see, I have gone for a really ragtag appearance so far, with many tacked on armour plates and strange bits and bobs that suggest all kinds of field repairs — only fitting for the underhive, really. The rounded, 50s retro-futuristic SciFi look is still there, but it’s covered by layers and layers of later additions or replacements: In fact, I really love the idea of making the machine’s origins even more ambiguous: Is it a refurbished heavy duty servitor? An AdMech construct or an ancient warmachine? Or could it be even older…?

There were also several pieces of inspiration for the model: There’s quite a bit of Mad Max and Fallout going on there, but probably the biggest influence was the ABC Warrior Robot, possibly the best thing about the old Judge Dredd film:


And while we are on the subject of influences, using part of a barrel as one of the model’s shoulder pads is actually a bit of a shout out to The Road to Jove, Aaron Dembski-Bowden’s and David Sondered’s graphic novel project:

This also ties into something else I was actually pushing for: A general look of asymmetry: the pauldrons are one example of this, but there are also the arms: The gun arm is massive and beefy, the other one is strangely skeletal, probably due to having been replaced or repaired at some point.

Anyway, after getting nowhere with this model for ages, I am actually pretty happy with the progress I have made. The next step will be to add more details, like cabling and a bit more battle damage. And then, painting the model should be rather enjoyable. I think I’ll be going for a mix of darkened, oily metal and the Road Crew’s trademark, heavily weathered yellow armour I also want to pick a collection of decals that may or may not hint at the machine’s past — in any case, it should make the model even more interesting! And it’ll make for a cool addition to the project:

III. Immortal Hunter

And finally, yet another model: This one was actually built earlier than the other two, but I don’t think I’ve shared it with you yet.

One of my favourite 30k models I have done so far is my plastic World Eaters Contemptor, Vaako the Immortal:


Now when I visited Augustus b’Raass in Amsterdam, he was awesome enough to magnetise Vaako’s weapon options for me. But that left me with two useable weapon arms, and when I recently managed to get a pretty good deal on the plastic Contemptor body, I thought about putting those weapons to good use — and then I just love cutting up that terrible, clunky monopose kit. I’m just weird like that. 😉

I also wanted to find out whether the aforementioned head from the OOP Forgeworld World Eaters Dread  would work on a Contemptor. So I made another 30k Contemptor for my World Eaters. Again, this guy is still missing some detail, but I am already pretty happy with the general setup.




The left arm is a smaller version of the Ursus Claw harpoons the World Eaters would mount onto their void ships and the Titans of the Legio Audax:


It was originally built quite a while ago (drawing some inspiration from a similar conversion by fellow hobbyist sheep) as an additional CC option for my 40k Dreadnoughts/Helbrutes, but it arguably works even better on the taller Contemptor. Together with the multimelta, it suggests that this Contemptor’s specialty is actually hunting for heavier prey, such as enemy warmachines or Dreadnoughts…

Here’s the recipe for the Ursus Claw arm, in case anyone’s interested: The basic arm is the CC arm from the Blood Angels Librarian Dreadnought, I mostly merely replaced the actual weapon
Now the harpoon itself was made from an old axle bit from an ancient model truck kit — although it would be really easy to find a suitable replacement for that bit
the spike is an element that appears on many of GW’s terrain kits and was cut off from a small wall section
the light grey part right underneath the tip was a piece of a Chaos vehicle bulldozer bit shaved down to make a connection bit between the tip and the haft of the weapon
the barrel for the chain consists of two Chaos Marauder Horsemen shields, a roll of chain from an Ogre Kingdoms kit and a piece of chain, once again from an Ogre Kingdoms kit, I believe — sorry for not being more precise, but I got those bitz from an Ogre Kingdoms joblot I bought via ebay.

So yeah, that makes three massive killer-robot-cyborg dudes. What can I say — building those things is just so much fun 😉

Of course I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, state of the hunt, WIP, World Eaters Tagged: 30k, 40k, 4th assault company, adeptus mechanicus, AdMech, chaos space marines, contemptor, conversion, death guard, khorne, kitbash, nurgle, painting, pit slaves, the road crew, WIP

The 2017 Eternal Hunt Awards, pt. 2: The Hobbyists

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Awards

Welcome back, everyone: It’s a new year, and here we are — later than I had originally planned, I must admit. Sorry for the delay, but I just had to spend the entire holiday season sleeping, eating and near-obsessively hunting robot dinosaurs. I actually also managed to paint my very first model of the new year, but that’s a story for another time. For today, we still have a part of my annual Eternal Hunt Awards to get out of the way, even if it’s no longer 2017. That being said, I am confident you beautiful readers will always appreciate the chance to discover a couple of amazing hobby projects, right?

Because that’s what we’ll be dealing with today: The best work from fellow hobbyists from the last twelve months, according to yours truly. Now the level of quality many hobbyists manage to achieve these days keeps going through the roof all the time, with more and more stunning creations appearing online every year, but here’s my little selection of particularly noteworthy projects and blogs from last year, so please enjoy!

One small disclaimer, however, before we begin:
It goes without saying that all the photos you’ll be seeing in this post show other people’s work, and I cannot claim credit for any of the stuff depicted — apart from the small but delightful task of collecting it all together here and giving those fantastic hobbyists a much deserved shout out 😉

 

I. Projects of note:

Let’s start with the hobby projects that blew me away in 2017, be they single models or army projects. Having spent a sizeable chunk of my online hobby time with the vibrant and lively community at The Bolter & Chainsword, it occurs to me in hindsight that my selection may be leaning a bit heavily on the Space Marine side of things this year, but I hope you’ll still appreciate the following, wonderful projects. So, in no particular order and without further ado:

Nemac Vradon’s First Claw:

Back in 2016, Augustus b’Raass built what I would consider the definitive true scale representation of First Claw, that merry band of rascals (read: insane murderers) devised by Aaron Dembski-Bowden for his Night Lords Trilogy:

First Claw by Augustus b’Raass (1)

I was lucky enough to see these guys in person on my visit to Amsterdam last summer, and they are just breathtaking: Perfect little representations of the different characters from the book, with lots of little tweaks that bring the models to life and amazing paintjobs to boot. The bigger scale gives them a real presence and also adds some – much needed – space for all of those extra bitz and trinkets.

So imagine my surprise when Nemac Vradon actually came up with an equally brilliant rendition of the same group of characters, albeit in regular 28mm scale this time, without the benefit of all that extra space:


Now building models to represent actual characters from the lore can be a fun – but also an incredibly challenging – proposition. Even moreso when everyone who has read the Night Lords novels probably has an idea about what Talos and his brothers should look like. Nemac Vradon has done an absolutely fantastic job of capturing the essence of the different characters, though, making them instantly recognisable. Nowhere is that more evident than on Talos, First Claw’s absolute poster boy:

Nemac has come up with a truly excellent model here, with all the cues that sell the piece as a representation of the character: With the Mk. V armour, deathmask, relic Blood Angels blade and the rune on the forehead, this guy clearly reads as Talos!

Similar care has been taken with each of the members of First Claw, with a careful selection of bitz and effective poses that manage to embody the essence of each character, while none of the models end up looking cluttered or overly-busy.




Surprisingly enough, while Talos may be First Claw’s most prominent member, he is not, in my opinion, the best part of Nemac Vradon’s interpretation of First Claw: That particular honour has to go in equal parts to Uzas and Xarl.

Now Uzas may strike you as a bit of an obvious choice – after all, he’s basically my favourite character from the books in the first place: A follower of Khorne, Uzas is a typical ADB character in that he may seem one-note by definition, yet is shown to possess surprising – and fairly tragic – depths. So my love for the character is always on my mind when looking at the model. That being said, the conversion is simply a study in elegance and unity of effect: Once again, all the cues that sell the character are there, while the strong pose and effective paintjob make for a model where everything’s in ist right place.

Xarl, on the other hand, is a very different beast:

Highly dynamic and quite ostentatious (in his ceremonial Chyropteran helmet), he immediately draws the eye. And once again, the particular composition of parts just makes for a perfect model. To wit, Nemac Vradon even managed to get away with using one of the – normally terrible – winged helmets from the old NL conversion kit.

The whole squad really stands as a triumph of both creating excellent representations of the actual characters as well as a collection of models with a perfect unity of effect. So while Augustus b’Raass has managed to come up with the definitive version of First Claw at true scale, Nemac Vradon can now claim the same award for the “smaller 28mm scale”. Splendid work!

Check out Nemac Vradon’s version of First Claw, along with the rest of his excellent Night Lords here.

 

Dark Ven’s Night Lords

And while we are on the subject of Night Lords, let’s not forget DarkVen: A longtime collector of the 8th legion, he has returned to his army in 2017 with some rather stunning new additions. Now the most impressive thing about Dark Ven’s Night Lords has to be how he combines kitbashing with kick-ass sculpting to create models that are both highly intricate conversions and yet perfectly at home next to stock GW models. His Night Lords army is a fantastic and incredibly customised collection of models: Just take the warband’s current leader, the enigmatic Warpsmith Tarantula: You could spent ages poring over those photos, trying to figure out which parts are stock (very few) and which have been expertly (re-)sculpted (nearly all of them).


Because, if anything, DarkVen‘s extrapolations of GW’s designs create models that sometimes seem like the perfect missing link between various official models: Take his brilliantly converted and customised Night Lords Dreadnought, for instance, that would seem equally at home next to both the old 2nd edition metal CSM Dread and the more recent plastic models:

Extra kudos for the different weapon options – I love stuff like that!

The incredible amount of customisation is evident in each and every unit in DarkVen’s Night Lords army. Here are his Atramentar:


At first glance, they merely look like some really well done Chaos Terminators, but there’s so much more there: Underneath all the spikes and blades, there’s still a hint at something more honourable, at the elite Astartes formation they used to be, and DarkVen does an excellent job of communicating this idea through the models.

Also, once again, I dare you to take a closer look and actually find out precisely how customised those guys are, especially the amount of scultping and additional detailing that has gone into their armour!

Or his Raptors: Those models perfectly combine officially established visual cues with DarkVen’s own take on GW’s archetypes, channeling both the new plastic Raptors and the “bird of prey” style of the older metal/Finecast Raptors – while also throwing in a generous helping of Predator creepiness:




The fact that DarkVen further supplements most of his more recent conversions with fantastic and elaborate concept art is just the icing on the cake!

If there’s one negative point to be mentioned here, it’s that DarkVen’s Night Lords currently lie dormant once more. However, you still can (and definitely should) check out the current status of his project here:

BrotherCaptainArkhan’s Black One Hundred

Can you remember how hip it used to be to hate the Ultramarines? In all fairness, GW’s poster boy Space Marine legion/chapter has appeared in official material so often and has been so idolised by many official authors, that it’s rather easy to be fed up with them, especially when they are written like they can do no wrong. And with the introduction of the Primaris Marines and the return of Roboute Guiliman, the XIII Primarch, to the stage of the 41st millennium, there are probably yet more Ultramarines with their heroic feats waiting for us in the wings.

What then if I were to tell you that one of the most riveting Horus Heresy project in existence at the moment dealt with the XIII legion in a way that you haven’t seen before and that turns Ultramarines into something genuinely fascinating?

Enter BrotherCaptainArkhan’s Black One Hundred: A Censuria company of Ultramarines, that is to say: Those members of the legion whose failures, sins or merely oversights have damned them to the fate of serving in an entire company of rejects, expected merely to fight and die without making too much noise, lest their legion remember how embarrassing they are.

Sounds intriguing, doesn’t it? Well, BCA takes this already promising premise and runs with it, coming up with an ongoing project log where every new update is spectacular, be it a new model, a new piece of background lore, or merely his musings about the ideas and motifs that go into his army.

It helps that the actual models are killer, of course: The Black One Hundred are about the dustiest, grimiest and most downtrodden Ultramarines you are ever going to see, but BrotherCaptainArkhan shows us that there can be something forlornly beautiful about armour this dented and scratched. And that Ultramarines Blue goes very well with black, indeed!


If I had to pick a favourite from this particular collection, I would choose the Black One Hundred’s (former) commanding officer, Brother-Captain Ludvic Augustus:


Now as far as I am aware, Augustus’ personal story arc has already run its course, but he remains my favourite piece of BrotherCaptainArkhan’s work, and arguably the perfect embodiment of the Black One Hundred: a perfect blend of a powerful Ultramarine and a down-to-earth, workhorse soldier that would rather not be remembered by history.

The quality evident in the special characters really extends all the way down, though, as even the various objective markers are little works of art (as well as tributes to the Ultramarines’ unbending spirit, in spite of everything):

Hard as that may be to believe, however, the – truly stunning – models are just part of the charm here: The storytelling at play, the fluff and soundbites, are equally riveting. These guys are members of a Censuria company, and it’s clear that they will never be able to make up for their past wrongdoings. Even their own Primarch would prefer them to be forgotten in silence. And in spite of everything, they are still Ultramarines. They fight. They endure. Only in death does duty end. And BrotherCaptainArkhan does such a fantastic job of telling their story!

Probably the biggest compliment I can offer is that, were BrotherCaptainArkhan to write a BL novel focusing on his Censuria company, I’d buy and read it right away, without a moment’s hesitation.

There are many Horus Heresy projects these days, as everybody and their cousin (yours truly included) seems to want a piece of that sweet Heresy goodness. The Black One Hundred, however, stand tall above the rest as probably one of the best Horus Heresy projects in existence right now, and as a constant inspiration: When I work on my own 30k World Eaters, I constantly try to capture the merest fraction of depth and gravitas of the Black One Hundred. That is how awesome they are.

Check out BrotherCaptainArkhan’s landmark project here.

Malcharion’s Space Sharks


A couple of years ago, the Carcharodons used to be all the rage: Reintroduced to the 40k background by Forgeworld as part of their treatment of the Badab War, these mysterious and brutal Space Marines from the farthest reaches of the galaxy captured many a hobbyist’s imagination and launched dozens of army projects. It also made an entire generation of hobbyists learn about Tamiya Clear Red, back before Blood for the Blood God had been developed 😉

Because most people were content to just paint their Space Sharks flat grey, slap lots and lots of glossy blood effect on there and call it a day. Even Forgeworld’s own painters only paid occasional service to the idea of the Carcharodon’s use of tribal markings and intricate designs.

Not so with Malcharion’s Carcharadons, however, who breathe new life into the chapter’s identity in the most spectacular way:


Malchy’s fantastic paintjobs are one reason for this, particularly his brilliant use of highly intricate, quasi-Polynesian tribal designs. They turn every model into a piece of art without overwhelming the pieces. This is particularly evident on the Dreadnoughts that look like walking totems or shrines, while also seeming every bit as deadly and combat-worthy as you would expect of a Space Marine Dreadnought:


What’s more, while his Carcharodons certainly use a copious amount of blood effect, the combination of blood spatter and the intricate armour markings makes for a fascinating juxtaposition that adds a layer of depth to a chapter that often merely gets characterised as “really violent and mysterious grey dudes that also have this shark thing going on”.

The conversion and kitbashing on display are also truly something to behold. Just take this kitbashed master of the forge, featuring what has to be the best use of a Lizardman/Seraphon claw bit I have ever seen:


Or Malcharion’s version of Company Master Tyberos, “The Red Wake”:


Now this version is actually very different from Forgeworld’s official model, but the character is still instantly recognisable. And he has all the menace of a great white shark, without feeling silly because of it.

Speaking of which, those glittering black eyes really give me the creeps every time I look at the model:


Malcharion also routinely makes excellent use of dedicated legion bitz (and models) from Forgeworld, particularly from the World Eaters catalogue, to make his Carcharodons look even more vicious. Case in point, his Terminators (based on the World Eaters Red Butchers):


And, arguably even more spectacular, this Carcharodon officer based on the Heresy era model for Kharn:


It’s a testament to Malchy’s skill, however, that those models not only work perfectly within the framework of his army, but you wouldn’t really recognise them as World Eaters any longer: They are perfect Space Sharks now, aren’t they?

And while this moves beyond the scope of his Carcharodons, allow me to point out that Malcharion also works on models for the chapter’s Primoginetor legion, the Raven Guard, and he manages to turn even this least interesting of Space Marine legions (at least in my opinion) into something truly breathtaking:

Malchy’s complete project log can be found here.

Daouide’s Kalista

Le blog dé Kouzes is another regular name in my list of perennial favourites, so it shouldn’t surprise you that those wonderful and crazy Frenchmen make another appearance in this year’s Eternal Hunt Awards. By the same token, Daouide’s Emperor’s Children are the epitome of „Slaanesh done right“, so there’s yet another reason for this particular choice.

The above model takes the cake, however: Kalista, a championess of Slaanesh, and easily one of the most stunning models to have come out of 2017. Now any idea of building female Space Marines (or something similar) has been a bit of a hot button issue for a long time, with everyone who tries to work with this basic promise in acute danger of being laughed out of town. At the same time, having a championess of Slaanesh actually seems like such a wonderfully „Realms-of-Chaos“-style thing to do, doesn’t it? And just look at Kalista – isn’t she drop dead gorgeous?

Daouide’s wonderful conversion work, brilliant sculpting and sublime painting work together to create something utterly stunning here. Even better, though, Kalista is actually based on the Stormcast Eternal model Naeve Blacktalon:

Incredible, wouldn’t you agree?

In addition to painting her to match the rest of his EC army, Daouide also built and painted a custom warband for Kalista, and her retinue is certainly no slouch either:

Even in such a fantastic collection of models, however, Kalista stands out – and in spite of being a follower of Slaanesh, she isn’t even all that overtly sexualised. Incredible work!

One last observation: In addition to being such a stunning model, Kalista also really reminds me of the official art for Telemachon Lyras, of The Talon of Horus fame, and makes me wonder whether a fantastic model for Telemachon might not be built from the exact same source model.

In any case, check out Kalista in more detail here.

II. Blogs of note:

In this day and age, thoughtful blogging seems to be turning into a dying art, especially given the prevalence of endless picture streams on places like Facebook, Instagram or Pinterest — god, I’m sounding like a cantankerous old man, am I not? 😉

But the fact remains that, while social media are becoming ever more integral to the online component of our hobby, social networks don’t really lend themselves well to the “longform”content I appreciate. So to me at least, dedicated, well maintained blogs are more precious than ever, and discovering particularly fascinating specimens remains one of the biggest joys in our hobby. Here’s my pick of the litter for 2017:

Lead Plague:

Now Lead Plague is one of those blogs that I cannot believe I didn’t discover much, much earlier, as the very original style of Asslessman’s work is truly something to behold. Maybe the most interesting thing about the blog is how perfectly it mixes both vintage sensibilities and modern design techniques: Now the whole “Oldhammer” movement has been quite a thing for a couple of years now, and at its best, Oldhammer seems to be about celebrating the creative – and often crazy – vintage creations of early GW (and other companies from the same time), and I can totally subscribe to that! Unfortunately, though, at its worst, Oldhammer can occasionally devolve into basically disparaging everything GW did after 1995, and those parts of the movement are really rather tiresome.

And entirely unneccessary, as it turns out, as so much of the content on Lead Plague perfectly bridges the gap between Oldhammer and “modern” GW models. It helps that Asslessman really pulls it off in style, of course, creating highly original conversions with often surprising and original colour schemes:


And while those models are perfectly “modern” in so many ways, they also happen to recall the ‘Eavy Metal sections of vintage GW publications from around the 2nd edition of Warhammer 40k, which is really the best of both worlds, isn’t it?

The blog is also full of fantastic warbands and projects. One of my favourites  is the “Shadow Legion”, a band of traitors and heretics that makes excellent use of some of GW’s more recent plastic kits:


Seriously, aren’t those menacing masked soldiers just perfect for all kinds of chaos and INQ28-related shenanigans?


Again, all of this looks perfectly at home in “modern” 40k. At other times, things get downright Oldhammer-y, as with this vintage Brat Gang, inspired by Confrontation, the semi-official predecessor to Necromunda:


Funnily enough, given the shout out Brat Gangs get in the new Necromunda material, these guys may soon have a home in “modern” GW again 😉

Or take a look at some of the rather excellent oldhammer-ish models appearing in this inquisitorial retinue:


Asslessman shows that this really doesn’t have to be an either/or choice, that it’s possible for a hobbyist to draw from decades of excellent content and turn it all into the kind of custom projects they want — and pull it all together with excellent painting, no less! And of course all of us, whether we are Oldhammerers or not, just love the grimdark:

Anyway, Lead Plague is a fantastic blog and, in spite of its many retro-trappings, a real breath of fresh air! Oh, and it also wins an extra award for best header image! 🙂

The blog can be found here.

 

Wilhelminiatures:

Helge Wilhelm Dahl, of Wilhelminiatures, has been on my radar for quite some time now, but his blog has really managed to kick into overdrive this last year: There’s such a breadth of projects and ideas on display there now, in addition to a particular style of painting and modeling that’s just a joy to behold: There’s more than a bit of Blanchian influence, yet Wilhelminiatures‘ models are also wholly original and immediately recognisable.

Just to give you an idea of the variety on display on the blog:

Already on my shortlist last year, here’s a wondefully creepy and creative Genestealer cult that really pushes the envelope when it comes to adding interesting and disturbing archetypes (and genotypes) to GW’s “official” treatment of Genestealer cults:


There would be so much to say about this particular warband, but I’ll restrain myself and just point out that incredibly creepy babyface walker:


Or there’s the project of making the Silver Tower characters and archetypes more interesting and, arguably, more vintage GW. This endeavour ranges from a number of small tweaks to particular models…


…to rather impressive conversions and rebuilds. And everything is tied together by a wonderful, limited palette.


Or let’s not forget Wilhelminiatures’ wonderfully crazy apocalyptic warband taking cues from 40k, Necromunda and the latest Mad Max film at the same time:



And did I mention the blog also happens to feature some of the best 30k World Eaters around as well? Stupendous!


Given a collection this eclectic and wonderfully weird, it’s hard to pick favourites. If pressed to do so, however, there’s two models I would choose. One, the seashell-based monstrosity that reminded me so much of some very early and weird creature concepts from the video game Bioshock:




Seriously, though: I have no words for how creepy that thing is!

Arguably the best model, however, is this guy here:


A wonderfully weird retro-futuristic Knight on his grimdark steed: Very characterful, very Rogue Trader, very grimdark — and very, very Wilhelminiatures!

Make sure to check out this fantastic blog here.

 

Prometian Painting:

Confession time, I would never have given a single thought to creating an army based on “Hakanor’s Reavers”, a throwaway warband mentioned in an earlier version of the Chaos Space Marines Codex as a possible inspiration for your own colour schemes and/or warbands:


This made me feel like a fool when discovering Alex Marsh’s work – first on Flickr and then on his blog, Prometian Painting, however, because Alex has managed to create a truly spectacular army using the colours of Hakanor’s Reavers:

One thing that quickly becomes evident is that Alex’ Chaos Space Marine army has that one quality that I love above all else: It is chock-full of brilliant kitbashes and conversions. Like this massive Chaos Lord converted using the freebie Slaughterpriest from the White Dwarf relaunch:


Or this Chaos Sorcerer who gives Forgeworld’s conceptually similar event-only model a run for its money:

Now looking at Alex’s fantastic models is also a bit of a bittersweet experience for me, because Alex freely admits to taking quite a bit of inspiration from some of my own models, which is indredibly flattering, of course. The bittersweet part comes from seeing that some of his takes on my models actually improve on my work 😉


Seems like the best thing I can do, considering the circumstances, is to just steal back a whole bag of ideas from Alex in turn — his Chosen, in particular, would be a delightful idea to steal:


They are just so wonderfully massive and menacing:

And there’s much more inspiration to be had here, as Alex doesn’t limit himself to the Chaos Space Marine part of his army: His collection now features dedicated “sub-armies” in the form of Traitor Guard and Chaos Daemons. The Traitor Guard detachment makes excellent use of Forgeworld’s Vraksian Renegade Militia, while also featuring enough common features with Hakanor’s Reavers to tie both forces together visually:



Once again, though, there are some lovely visual flourishes showing off Alex’ talent for creating cool conversions. Such as this traitor commander who is equal parts haughty officer and monstrous servant of chaos:


And let’s not forget the Daemon side of the collection, either! Because Alex’s sprawling chaos collection actually features an entire third army composed of Khorne’s neverborn servants:


As you will already have noticed, one of the most striking features of Alex’ armies is how they use the leitmotif of heat to draw the eye and pull the different parts of the force together: His painting perfectly conveys the feeling of blistering heat, be it in the form of warp-based fire breaking through the Astartes’ armour or via lava on the bases casting a red haze on the models. His daemons really turn this up to eleven, though, looking like their very bodies consist of molten metal and living flame:


In short, this is one of the best chaos armies I have seen in 2017, and a project that’s always a joy to follow!

The blog can be found here.

 

III. Honorary mentions:

Augustus b’Raass’ retro Bloodthirsters:

For a time, back when I properly got into WFB and 40k, Trish Carden’s – then brand new – metal Bloodthirster was my favourite model of all time. And even though time has not been all that kind to the sculpt, Augustus b’Raass’ beautiful modern paintjob for the classic Bloodthirster has made me realise that I still love the model, in spite of the massive hands and the general clunkiness.

If anything, Augustus’ photo above actually sells the model short, since the vibrancy of his paintjob model is absolutely breathtaking, as I can attest to from firsthand experience. In fact, the stunning amount of pop present in the paintjob is arguably a bit easier to see in this picture I took of the model:


In addition to painting a stock Retro-Thirster, Augustus also used a second vintage model to splice in some bitz from the modern plastic Bloodthirster and create a model that combines modern and retro in the best possible way:


So these two guys definitely deserve a shout out here! Fantastic work, buddy!

You can find Augustus’ ongoing WIP thread featuring all of his various hobby projects, over here.

Jeff Vader’s Primaris Reivers


It somehow feels as though this wouldn’t be a proper best of the year post without at least namedropping the ever illustrious Johan Egerkrans aka Jeff Vader, and while Johan’s hobby output last year didn’t quite match his frantic pace in previous years, he still managed to knock it out of the park again and again. Case in point, and particularly noteworthy: The Primaris Reivers from his DIY Chapter, bearing all the hallmarks of his incredibly gorgeous painting style as well as selling me on a slightly dubious new unit type. Congratulations, mate! Nobody does it quite like you!

Jeff Vader keeps blogging over here.

 

IV. The absolute best hobby project of 2017:

Wait, you didn’t think we were finished yet, did you? As it happens, I’ve actually saved the best for last this time around, so allow me to share my absolutely favourite hobby project from last year:

Neil101’s Adepta Sororitas diorama

Some of you may remember my absolute elation when this lass was released late in 2016:

To quote myself for a moment here:

You see, if somebody asked me what 40k was all about, I would point them to two particular pieces of artwork by the venerable John Blance. And one of those two pieces of art would be [the cover of the old Adepta Sororitas Codex], invariably.

It’s really all there: 40k’s particular blend of religious iconography, grimdark dystopian sci-fi and medieval madness. The glitzy, 80s fantasy style warrior woman with the crazy hairdo. And the influences from classic painters like Bosch, Breughel, Rembrandt et. al. It’s 40k in a perfectly formed nutshell.

And to get an almost picture perfect model representing that character, courtesy of Martin Footit, was a very particular delight, and one I wouldn’t have expected in a million years.

So I spent ages trying to get hold of a Canoness Veryidian model (it’s still sitting in its box, unpainted. That’s irony of fate for you), and one of my half-formed plans for the model was that, maybe, just maybe, I could try and recreate some of the characters from the background of that artwork and have them, along with the Canoness, as some kind of mini-diorama, you know?

Yeah, so…then I saw that Neil101 had done this:

I cannot even begin to put words to the sheer awesomness of this diorama: Neil has really gone above and beyond to create the closest possible representation of the art in actual miniature form — and without any cheap tricks like messing around with the scale or stuff like that, either. It’s an incredible piece that you could possible spend hours examining more closely to get an idea of all the details and genius little touches. Canoness Veryidian remains at the heart of the piece, of course, but it’s truly stunning what an incredible amount of work Neil had dedicated to the attempt of featuring all the crazy and demented characters loitering around in the background of the original illustration:

It goes without saying that seeing Neil’s work has put my own aspirations of doing something similar to rest — I mean, what’s the point, right? 😉

What’s more, since this is a fully fledged 360 degrees diorama, it basically looks great from every angle, lending itself perfectly to the creation of moody impressions of the grimdark future:


Speaking of which, I thought it would actually be fun to create some montages of Neil’s photos, trying to bring them even closer to the original art, so I played around with Photoshop and Pixlr a bit and send these over to Neil quite a while ago:



Looking at the pictures again now, I still cannot get over how awesome this project is: It epitomises the kind of no-holds-barred, crazy inventive hobby projects Neil101 has become known – and rightly revered – for.

So yeah, Neil, mate, you win “best absolute everything” this year — congrats! 😉

After a prolonged hiatus, Neil101 has once again set up shop on the interwebz: Find his new blog, Distopus, over here.

 

So here we are, with another year of incredible hobby endeavours behind us. I hope you enjoyed this show of stunning talent and will take lots of inspiration (and new reading suggestions) away from this! If anything, and I am saying this to myself as much as to my readers, let’s not be discouraged by the breathtaking display of talent, but let’s rather try to be re-invigorated for our own hobby endeavours, eh? So here’s to the next twelve months of cutting up and painting little plastic men and women!

So there may just be one last instalment of the 2017 Eternal Hunt Awards, taking a look at last year’s best (and worst) releases and at their implications for the way forward. Keep your fingers crossed for me not to get sidetracked too much, and it may happen sooner rather than later 😉

Until then, I’d love to hear your thoughts about my collection of inspiring content from fellow hobbyists! And, as always, thanks for looking and stay tuned for more!

INQ28: Nobody expects the Velsian Inquisition

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Hey everyone, time for another update at long last: I realise that, technically speaking, I am still short one final instalment of the 2017 Eternal Hunt Awards, but it’s already late February, and the prospect of still needing to finish that writeup has felt like a millstone around my neck for weeks now, keeping me from actually posting any new content — which is a shame, because the most wonderful thing happened: I actually managed to paint something new! Yay! We’ll be getting to that in a minute… 😉

Anyway, I am still committed to posting something about some landmark releases and about where we go from here, as I do have quite a few thoughts about the state of 40k, the Specialist Games, the Primaris Marines and what have you, but I am putting it off for now, in favour of actually getting something posted. Deal? 😉

So there I was, basking in the usual hobby slump, when several things happened at the same time. One, I purchased Chris Wraight’s “The Carrion Throne – Vaults of Terra” and blazed through it in two days:


If you are into INQ28 (or Inquisitor in general, for that matter), I cannot recommend the book enough: It has shady inquisitorial dealings galore, it features the Legio Custodes (technically a bit of a spoiler, but there’s that very blatant cover artwork, so yeah…) and it’s set on Holy Terra itself — if those three points don’t sell you on the novel, I don’t know what will. Anyway, it’s a great read!

I came away from the book with a huge appetite for actually making something INQ28-related. And then I stumbled upon the community challenges issued by fellow hobbyists Azazel and Alex: Azazel proposed to use February to finish some long neglected models and Alex upped the ante by suggesting to actually turn this into a “Fembruary” challenge, that is to focus on building and painting female models. Both sounded intriguing, and after a bit of reflection, I realised I had a model that would tick both boxes AND allow me to complete another INQ28 character:

You see, back in 2014, PDH sent me a heavily damaged Adepta Sororitas Seraphim model, missing its head and feet. And after some deliberation, I used the poor dear to create an interrogator for the retinue of one Inquisitor Nabreus Arslan, of the Ordo Hereticus Velsen:


I was – and still am – rather in love with the idea of a hulking monodominant Inquisitor being complemented by a slender, very self-assured female Interrogator like that, and I loved the gunslinger look the model had. So with a replacement head (from the Wood Elves Glade Guard, I believe) and some replacement feet (from the 3rd edition plastic Dark Eldar Kabalite Warriors), this dame was ready to rock — I even had a brilliant plan for her paintjob, based, among other sources, on Victoria Lamb’s seminal Hereticus warband:

models built and painted by Victoria Lamb

 

models built and painted by Victoria Lamb

But then I never painted her, for some reason. I think I had this very clear idea what I wanted her to look like and was really nervous about messing up the execution. What’s more, it felt like the entire retinue, completely built and assembled at this point, hinged on my success with this particular model. So I set her aside, to pick her up and sigh theatrically every now and then, and that was that.

With the current challenges, howeve, I really felt she was the perfect model to participate in both Alex’ and Azazel’s challenges — time to get her finished at long last! So I took a deep breath and got to work:


I am not going to lie to you, I was completely right to be afraid of this paintjob: The old metal model was full of strange nooks and crannies and had some weird issues, and that softly detailed Wood Elf face almost drove me mad. At the same time, the painting felt more freeform and painterly than I was strictly comfortable with, especially since I went with a somewhat experimental way of painting the armour, using an almost impressionistic approach to create depth.

The contoured armour was really great for that strategy, however. So, in the end, I was really happy with the outcome, as the finished model finally sat on the table before me. Take a look at Interrogator Chastity of the Ordo Hereticus:




The idea here was to go with a very classic Ordo Hereticus approach of red, black and gold: I wanted the model to look slightly sinister, but also regal, with the ostentatiousness of those perfectly assured in their righteousness. At the same time, I also used a scheme that inverted the colour scheme for the Order of Our Martyred Lady, the posterboy…erm “postergirl” Adepta Sororitas colours. I see Chastity as a former Sister of Battle turned Interrogator, and I liked the idea that her look still echoed her former position.

Here she is. next to an older, kitbashed Sister of Battle I made, Sister Euphrati Eisen of the Order of the Martyred Blade — maybe her former sister in the order…?


Anyway, I am really happy with finally having tackled this model, and I am also rather pleased with the paintjob! I consider Chastity a fitting contribution for the Fembruary challenge, and I hope you’ll agree with me! 🙂

She still needs a last name, by the way, so feel free to send some suitably grimdark and/or phonetically pleasant suggestions my way!

 

Just as I had suspected, finally finishing the model had the same effect as freeing up a clogged pipe, so I felt myself immediately drawn to the next model for the retinue. I chose this kitbash of a redemtpionist I created last year:




It’s a fairly straightforward conversion using parts from the Dark Vengeance cultists and some IG flamer arms. The kitbash basically just came together after I had browsed through some old Necromunda illustrations, some cover artwork for the old Redeemer comics in particular. Funnily enough, this guy was built before a re-released Necromunda was even a thing, but now that we have the updated game, he could probably do double-duty in both settings 😉

In any case, though, a redemptionist surely seemed like an appropriate henchman for a traditional fire-and-brimstone Ordo Hereticus Inquisitor.

When painting the model, I wanted to stay within the same colour palette I had used on the Interrogator, albeit with a dustier, grubbier aspect: After all, this guy is a zealot, so I tried to communicate that fact by making him look suitably grimy and disheveled:

Meet Brother Goderich the Pure, of the Church of Redemption:





For the most part, I tried to go with a very classic redemptionist colour scheme. There are some touches I am pretty happy with, though: The hazard-striped eviscerator works as a callback to the classic Necromunda look. The pilot flame was a spontaneous idea that came to me in a moment of inspiration, and it’s a detail that I am now stupidly happy with 🙂 It also has the added benefit of providing a bit of a visual flourish to that rather boring flamer nozzle.

One thing I am really not sure about is whether or not I should add some Imperial/Inquisitorial decals to his shoulder pads (in white): Would that improve the model, or would it detract from it? I would be happy to hear your feedback on that!

 

So I already have two finished models for the warband — not bad, given the fact that I didn’t really touch this project for a long, long time, right?  

Anyway, between these two models, I have basically nailed down the palette I want to use for the warband, so expect the other members to use different combinations and permutations of the recipes I used on Chastity and Goderich.

Speaking of the next models for the warband, what’s in the pipeline?

Dear old Inquisitor Arslan himself also has a bit of a checkered history, as I built him ages ago and then kept coming back to him again and again, making a tweak here, adding a bit there — but, once again, never actually finishing the damn model — there may be a pattern emerging here…

I decided to make one final tweak to the model, giving him a small promethium tank feeding his hand flamer, complete with a hose running from his hip to his fist:



I was actually wondering whether he might look even cooler with Custodian shoulder pads…?! PDH convinced me to just let it rest already and consider the model finished, after half a decade… So yeah, expect to see him with some paint on soon-ish.

Next up on the painting desk is another operative, though: This old Van Saar model I received in a bitz swap a while ago


I’ve always felt that, with his bulky stillsuit and aiming pose, he’d make for a great Inquisitorial operative: Now in another shout out to DexterKong’s and my shared INQ28 setting, the Velsen sector, I wanted him to be a veteran of the Saarthen Draughr, a regiment invented by Dexter. Back when Dexter came up with the Draughr and tried to nail down a look for them, we went back and forth a while about the kind of helmets used by the regiment: Dexter wanted them to be somewhat sinister, but not Traitor Guard-sinister, so we settled on Necron heads as a base, seeing how they had this smooth, prefab look. For his proof-of-concept model for the Draught, Dexter grafted a rebreather onto a Necron head. Anyway, since I wanted my inquisitorial operative to be a veteran of the regiment, I spliced together a similar helmet and added it to the model’s belt:


This is such a minuscule detail, really, and it’s hard to explain why I am feeling so pleased with myself over this idea, but I just like that bit of continuity that hints at a larger background and at the amount of worldbuilding Dexter and I have put into our shared setting.

I have a painting session with my good friend Annie scheduled for tomorrow, and I’ll be bringing the Draughr Veteran along, so he should be the next finished model for Inquisitor Arslan’s retinue — wish me luck 😉

 

One last thing to nicely round out this post: Because I was still very much in an INQ28 state of mind after all of this, I grabbed some of my (semi-finished) retinues and my deck of Dark Millennium playing cards and had a bit of fun. No new models here, just a fun little diversion:

 

Inquisitor Antrecht and his retinue:



Inquisitor Gotthardt and his retinue:


Servants of the Emperor:

The Magi of Korhold:


It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Six Years!

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As of last week, Eternal Hunt is actually six years old. Huzzah! 🙂

Six years of blogging — that’s actually a fairly long period of time, isn’t it? It’s longer, for instance, than I have ever managed to hold down a single job (Pro career tip: Remember kids, never go for the nonprofit sector). Anyway, it does feel like an achievement, and I am really happy to have kept at it for so long!

On the one hand, there are the numbers: The blog hit the mark of one million views back in December, and I’ve had 391,000 visitors and accumulated 371 followers (cheers, people! You rock!). But that’s only half of the story, really, as beyond the numbers, this blog has really been an instrumental part of my hobby for a long time now: Looking back on the last couple of years’ worth of content on this blog, as well as the models produced alongside it, I realise there are many hobby related things I would never have achieved, had I not started this blog. And it goes without saying that your feedback has been an invaluable part of that as well, so thank you very much, dear readers!

It is true, blogging has become harder over the years: It’s no longer quite as easy for me to churn out post after post, and I am sometimes forced to take breaks in my posting schedule, for one reason or another. There’s also the fact that social media and platforms like Facebook and Instagram seem to be far more en vogue at the moment than classic blogs or forums — as I may have mentioned before, I am not really a fan of this particular development, but that doesn’t change anything about the fact that social media are having a very obvious (and rarely positive) impact on the amount of interest single blogs can generate.

Even so, I’ll keep doing my best to keep this place in business! And you can all help me by reading my ramblings, looking at the (hopefully) pretty pictures and letting me know what you think every now and then, alright? Do we have a deal? I surely hope so, because it’s also very obvious to me your feedback is a very important fuel to keep my hobby motivation going.

 

Anyway, what kind of anniversary would this be without any new content to celebrate the occasion, right? When I realised this date was coming up, I knew I needed something to immortalise the moment. Now under normal circumstances, I would have shown you some of my oldest (and ugliest) models from all the way in the back of the cupboard of shame, and we would all have a laugh at my expense, but you already know all of my early failures, so what was I to do? I did want to share something to us all a warm and fuzzy retro feeling, though — and then I realised I had just the thing:

Back in 2014, fellow hobbyist Drone21c was awesome enough to send me an ancient plastic Imperial Guardsman from the Rogue Trader era.


Now those were wild and adventurous days, back when the Imperial Guard was far different from its modern incarnation. Illustrations and models from the time show an army precariously balanced halfway between Spanish Conquistadors IN SPACE! and a classic, clean SciFi-look:


And what better way to do that old chestnut above justice than to tap into that crazy Oldhammer era, right? So that’s what I set out to do.

Anyway, a retro project like this deserved the right approach as well as the right reference material, so I chose to work from vintage publications, taking this depiction of a soldier in the 5th Arcadian regiment as my main inspiration:


For the most part, I tried to faithfully reproduce the paintjob seen in the illustration — with two small caveats: One, I didn’t have access to any old skool decals, so I had to make to do with a mix of modern symbols and – very basic – freehanding, going for a reasonable approximation of the vintage look. Two, some of the elements from the illustration actually worked less well on an actual model — such as more symbols on the helmet actually throwing off the colour balance. So I made some adjustments based on what did and didn’t work. That being said, and with no further ado, I give you (in honour of Drone21c) and to celebrate Eternal Hunt’s sixth birthday:

 

Trooper Gibbson Rikkert of the 5th Arcadian Rifles



I truly had a blast painting this guy! Trying to reproduce the elements of the drawing was a fun challenge, and I tried the best I could to make something that could have appeared in an old issue of WD from back in the day. The biggest amount of time was given over to trying to reproduce the various unit markings and symbols.

For instance, I spent quite a bit of time getting the platoon marking on the left side of his chest just so — only to realise that it would be mostly covered up by the lasgun. It’s still visible from an angled view, though:


In hindsight, given the subject of today’s post, I realise it would have made far more sense to have him belong to the Sixth Arcadian Rifles. Oh well…

Of course the model also needed a base, and I did my best to make it resemble the designs we would see in old issues of WD (with a few modern touches here and there, though). Fun fact: It was completely clear to me that a suitably retro-looking base would definitely need some bright green static grass, and I actually still have most of the bag of GW static grass I bought at the Cologne GW store while on a trip about twenty years ago — so the grass is actually genuinely retro 😉

When it came to painting base rim, I went back and forth over which colour to go with a couple of times, only to realise that there was really only one possible answer to that particular question…

Matching the hue of the old Goblin Green took some doing, though 😉

 

In spite of the anniversary, its not merely fun and games over here at Eternal Hunt, however, and work on my recently begun Ordo Hereticus retinue continues apace. As I’ve already stated in my previous post, next in line to be painted was the OOP Van Saar turned Inquisitorial Operative:


While the Interrogator and Redemptionist are very obviously and loudly Ordo Hereticus, I chose a slightly more subdued approach this time around: My reasoning was that even a proud and righteous Witch Hunter might have a use for a slightly more covert operative every now and then, and by its very look and feel, the model struck me as a likely candidate for all kinds of black ops and sneaking missions — I am not going to lie, I was also thinking of a grimdark version of Venom Snake/Big Boss from Metal Gear Solid V a fair bit, so there’s that, too.

So, meet Inquisitorial operative Tybalt Renner, formerly of the Saarthen Draugr:



The key visual element here is the matte grey stillsuit juxtaposed with glossy black armour plates. I did add the suggestion of woodgrain to the casing of Renner’s longlas, both to hint at the fact that it’s a keepsake weapon and to recall the medieval look that is so common for the Ordo Hereticus.

I also wanted to feature the red that is so prominent elsewhere in the warband, so I added the red lenses, the red field on his left shoulder (with the “S” as a callback to Renner’s former regiment, the Saarthen Draugr) and half an Inquisitorial symbol in red on his facemask:



At first I wasn’t sure whether I liked the outcome, but I have grown rather fond of the model: I think the slightly more lowkey appearance really works for the model. He still needs a proper base, though.

Oh, and since the Saarthen Draugr are a regiment DexterKong came up with for our shared Velsen sector, here’s one of Dexter’s actual Draugr soldiers (still in PIP form) for comparison:

Saarthen Draugr WIP by DexterKong

I like how the models look different enough to show that Renner’s position is now different from his former life as a soldier in the Draugr, yet they also share enough similar visual cues to hint at a common origin.

While I was still suitably inspired, I decided to keep chipping away at the retinue. So I am already hard at work on the next model for the warband, an itinerant Missionary based on one of the old GW metal missionaries:


The model came into my possession years ago, as part of a job lot. I made some slight tweaks — the chainsword was missing, and I replaced it with a trusty autopistol. And the book standard was great, but didn’t tell the story I wanted, so I replaced it with a slightly more angular Inquisition symbol/reliquary.

Here’s the painted model so far:


It’s a fantastic sculpt, full of character and still very much at home next to current models. Does anyone have an idea who sculpted this guy? I am tempted to say Jes Goodwin — there’s an amount of detail and care in the sculpt that just screams Goodwin to me. The backpack, with all the stowed equipment, for one, is a tiny piece of art in itself:


Most of the paintjob is already in place, and the missionary just needs some finishing touches before he can join the ranks of Inquisitor Arslan’s retinue for good — speaking of which, here’s a look at the current state of the warband:


So, as you can see, Eternal Hunt is well on its way into a busy seventh year. Let’s make it a successful one — I cannot do it without your help, tough, so please let me know what you think! And as always, thanks for looking and stay tuned for more!


INQ28: I see fire

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So, with the festivities out of the way, I find myself quite motivated to keep painting stuff, which, given my usual laziness, is a bit of a surprise. It looks like the hobby challenges issued by Azazel and others are having quite a beneficial effect on my completion schedule, though. So after the “Neglected Model/Fembruary” challenge finally prompted me to paint a model I had wanted to finish for years at long last, I thought I might just take a peek at the next challenge. And Azazel didn’t disappoint: His current Squad:March! challenge once again provides the perfect incentive to keep working on my Ordo Hereticus warband and actually finish it until the end of the month — after leaving the models unpainted for years, this basically amounts to a record attempt for me 😉

Anyway, what do I have?

First up, two callbacks to my previous post: Inquisitorial Operative Tybalt Renner now finally has his base:



I made things than they needed to be by not building, undercoating and then painting the base along with the rest of the model: Like most old metal models, Tybalt still has the metal tag that connects both feet and slots into the base. Now I could have carefully sawed it off, of course, but I was actually glad for the added stability. So I carefully textured and painted the base around the already painted model, which is hardly an ideal approach…

Oh well, at least I think he really ties into the rest of the warband rather beautifully now.

I have also added the last finishing touches to the Imperial Missionary (actually a Brian Nelson sculpt, by the way: Eric Wier very helpfully cleared that up for me — cheers, mate!):


That’s not all, however, as I also have some new models to show you, though: One of the parts that are really iconic of the Inquisition (and, by extension, of the entire setting) for me are the many servo-skulls, cherubim and familiars appearing in the artwork. They really embody the quirkiness and gothic horror of the 40k universe, and at the same time, they recall painters like Hieronymus Bosch, among others. This is especially true of most pieces of art depicting the Ordo Hereticus, with many familiars and creepy little creatures flitting hither and yon in the background.

Unfortunately, we don’t get nearly enough cherubs and familiars in actual model form, and the ones that are (or were) available can be a bit of a mixed bag. I knew I wanted Inquisitor Arslan’s retinue to have some grimdark familiars in it, though, so I had to get creative.

Hence these guys:

The servo-skull was actually inspired by a small illustration from the old Codex Witch Hunters:

This little guy actually appears in many pieces of Ordo Hereticus related artwork, so I felt I needed him – or at least a similar model – for my own collection.

It was an easy enough conversion to get right — which is probably why I had already built the servo-skull quite a while ago:


A resin skull (sent to me by fellow hobbyist Biohazard) was combined with one of the firy headdresses from the Empire Flagellants kit. The dangling scroll came from a vehicle kit, I believe. Or maybe the old Ravenwing sprue?! Anyway, because the model was so light, creating the illusion of it floating was easily accomplished by gluing it to a plastic beam from an old Tamiya kit.

As for the paintjob, there were two main things to get right: The flames, for which I used the same approach that had already worked like a charm on my Redeptionist. Many thanks must go, once again, to Tales of Painters’ amazing tutorial for painting flames). The other effect I really wanted to nail was the scripture on the dangling parchment. So I used the – still pretty amazing – Ordo Hereticus/Sisters of Battle decal sheet to puzzle together something suitably convincing.

So here’s the finished model again:



Of course the servo-skull comes with its own dedicated promethium supply to keep that fire going 😉


The little Angel of Death familiar, on the other hand, came about as the consequence of wanting to do something with some bitz from the Coven Throne I got via ebay (in an attempt to get my hands on the female vampires that come with the kit). Anyway, I thought a floating skeleton with a scythe seemed suitably menacing for a Hereticus warband 😉


Once again, the conversion itself was fairly straightforward: The upper body was combined with the cabling from a Tempestus Scion servo-skull, and some wings from the Blood Angels’ Sanguinary Guard were added to the model’s back. I even wedged in a small exhaust port between the wings, to hint at some kind of propulsion system. Oh, and I exchanged the standard skull head for an actual servo-skull, to make the model look slightly more tech-y.

I went for a fairly no-frills paintjob, adding some gold to the wings for a slightly more luxurious, sculptural look:


So with these models painted, I already have a rather nifty looking group of Ordo Hereticus operatives, if I do say so myself:

There are only two members of the retinue left to finish at this point:

A female Death Cult Assassin:

And the big man himself, Inquisitor Nabreus Arslan:


I already have a big painting session scheduled for tomorrow, and I think I am going to have a go at Arslan — if only to prevent myself from making yet another dozen tweaks to the model. Wish me luck! 🙂

On a partially related note, even before painting the most recent models, I realised that I have accumulated over 50 INQ28 models at this point — another small anniversary of sorts:


Anyway, I would, of course, love to hear your feedback! And, as always, thanks for looking and stay tuned for more!

INQ28: Suffer Not The Alien to Live

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Back when the Primaris Marines were first released, I got myself a single snapfit model from the Dark Imperium boxed set to take a firsthand look at the scale and experiment a bit. Those early experiments were both interesting and educational — but of course I at least wanted to get a finished model out of it all. So after a bit of thought, I came to the conclusion that it might be fun to make my first modern Primaris Marine into the most archetypal Space Marine I could possibly come up with.

It was also clear to me that the model would become a part of my INQ28 collection, so I thought about what kind of Astartes would make sense. I already had two members of the Golden Legion, my DIY chapter (the finished model for Praetor Janus Auriga and a converted Chapter Master), so I wanted to try something different. And then it hit me — why not turn this guy into a Deathwatch Marine?

Now the 2016 Deathwatch craze left me mostly cold back when it happened, but there were still several reasons for going with a Watch-Brother: Tying Space Marines into Inquisitor can be a slightly delicate proposition, but the Deathwatch, with its direct Ordo Xenos affiliation, would at least provide a decent excuse. I also fondly reflected on Commissar Molotov’s work, that is his original Deathwatch Marine (created many years ago) as well as the kick-ass Deathwatch killteam he has been working on for years.

And finally, let’s not forget that one of the most iconic models of the 54mm Inquisitor range was a Deathwatch Marine as well:


That’s right, dear old Artemis! In fact, the model actually checked several boxes: He’s an Inquisitor character, he’s a member of the Deathwatch, and he also has that clean, 2nd edition inspired look that seems so archetypal of the Space Marines to me. His hairstyle alone instantly recalls this old chestnut here:

There’s a certain nostalgia about the Space Marines from those years, especially about the plastic models from the 2nd edition starter box, with each of the officers impeccably groomed like a news anchor. Unfortunately, the 2nd edition plastic Marine models haven’t really aged all that well, and the only time I’ve ever used one of those was for a rather depressing piece of terrain:

But I thought that it might be fun to channel this older look for a change, while also creating something that drew from the classic Artemis model at the same time. So I picked up some Deathwatch bitz and also had a scrounge through the old bitzbox. And after a while, I finally came up with a version I liked:


Everything I wanted to do was basically already there: the boltgun as the iconic weapon for a Space Marine. The 80s news anchor haircut. And a bit of bling that sells the model as a brother of the Deathwatch.

I still made some final tweaks before I was completely happy with the model, though: The original Primaris backpack was replaced with an actual Deathwatch backpack, I added a helmet clipped to the model’s belt and tweaked the arrangement of the various gear until I was happy — I actually love how the extra space that comes with the bigger Primaris scale allows for adding a more realistic amount of gear to the models without the Marines looking overcluttered!

Anyway, here’s the completed build I went with in the end:




I went with an Mk. IV helmet, both because I love the design and because I wanted to make it clear that, “in universe”, the model isn’t actually a Primaris Marine, but rather a regularly sized – if true scaled – Space Marine. As for the gun, after a bit of hemming and hawing, I ended up not replacing the bolt rifle with an actual Deathwatch bolter, mostly because I really liked the way it looked on the model. It’s also arguably hi-tech enough to serve as a suitable standin for the kind of weapons used by the Deathwatch, even if it’s not quite the genuine article. Apart from that, I tried to incorporate all the gear that would make sense: The Marine has a boltgun, a helmet, a combat knife, several grenades, and even some alternate ammunition (for those especially pesky aliens, you know? 😉 ).

And while it would only affect his right shoulder pad, I also needed to decide which chapter of origin to go with. I thought back to my original mission statement: the most archetypal classic Astartes imaginable — and what could be more archetypal than the Ultramarines?

To be perfectly honest with you, I also felt like I needed to cut the XIII Legion some slack after draping so many dead or dying Ultramarines across the bases of my 30k World Eaters 😉

When it came to the actual paintjob, the black armour was a concern, obviously: Use dark grey as a base colour, and the armour wouldn’t end up looking black. Use pure black and it would look as though I’d forgotten to paint that area. In the end, I mostly played it by ear and combined edge highlighting with a bit of sponge weathering — carefully and selectively sponging on some Leadbelcher added visual texture to the armour and also had the added benefit of drawing the eye away from my sloppy line work 😉

During the painting process, Jeff Vader’s Deathwatch Marines were an invaluable source: There’s one older pre-primaris model and one guy converted from one of the new models. and I kept looking at these for reference while painting. Now I’ll never be able to paint like Jeff Vader – not by a long shot – but having the inspiration there was a huge help, indeed!

Speaking of Jeff Vader, I also nicked another idea from him: A while ago, he mentioned that he was using an ultra thin pigment liner for some of the symbols and freehands on his models, and after unsuccessfully experimenting with several pens, I ended up getting the one he had recommended, a Staedtler 0,05 mm pigment liner:

The tip is so thin that it’s really easy to add rather elaborate designs to your models. The ink is also waterproof — although I found that it’s really easy to rub off with your fingers, so I added a layer of thinned sepia glaze on top to seal the ink.

As my first proper experiment with this new tool, I carefully drew an Inquisition symbol onto the model’s right kneepad and also added the tri-barred ][ around the skull on the tilt plate. The pigment liner is also an awesome tool for adding fine script to purity seals!

Anyway, here’s what the mostly finished model looked like at this point:



When it came to basing the model, I decided to go with something pretty simple that would fit the lion’s share of my INQ28 collection (i.e. brownish and slightly underhive-y). I also wanted to include some Xenos related touches. Now for an Ultramarine, what would be more appropriate than some Tyranid remains, right? Good thing the new Citadel Skulls kit features lots and lots of beautiful gaunt skulls, among others — I may not be all that interested in Tyranids as a faction (the creepy awesomeness of Genestealer Cults notwithstanding), but I do love those gaunt skulls! The tip of a Termagaunt weapon was also added to the base to represent something glistening and Gigeresque.

So, without further ado, here’s the finished Watch-Brother:

 

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Arcturus Diomedes

Brother of the Deathwatch
originally of the Ultramarines







This was my first experience with painting a Primaris, and I have to agree with the prevailing opinion I’ve seen online: These guys are pretty fun to paint! I am also really chuffed with how the model has turned out!

Here he is next to my first truescale Marine, Praetor Janus Auriga of the Golden Legion:


As you can see, Janus is a fair bit bulkier and also slightly taller — in all fairness, I had little to work from in pre-Primaris times, so the model was really a bit of a proof of concept. He still holds up rather well, though, if I do say so myself — I’ll just need to go with the old “tall, even for an Astartes” cliché. Plus, in any case, Brother Diomedes certainly reads as a true scale Astartes when placed next to a model of “regular” human size:

As for how Diomedes ties into the Velsen Sector’s background and my overarching INQ28 narrative(s), that remains to be seen: I’ll happily admit that this was a case where I simply wanted to build and paint a character for the pure joy of it, then ask questions later. I am fairly certain he’ll end up as a member of a small Killteam, however — in fact, a second member from the Iron Hands, possibly even the killteam’s leader, has already been built a while ago:


There are also ideas regarding a Xenos-cult (“The Children of Imago”) knocking around in the back of my head, so it stands to reason that Arcturus and his buddies may have to defend Velsen against the abomination of the alien at some point. And since fellow hobbyist PDH is currently working on some rather beautiful Deathwatch Marines as well, it looks as though I’ll have enough ideas to “borrow” for the foreseeable future 😉

For now, however, I am really happy with the finished model. I rarely ever paint loyalist Space Marines, but when I do, I want to make each and every one of them count! 🙂

As usual, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

INQ28: In principio erat verbum, et verbum erat scriptum.

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Hey everyone, I hope you’re all having a relaxed Easter holiday, before it’s back into the grind of everyday life tomorrow 😉

As for me, after the frantic activity of recent weeks – at least compared to my usual standard – my original plan was to take a small break before things get hectic in the coming weeks and months for RL related reasons. But almost before I knew what I was doing, I was already back at the painting table and had started to paint yet another model. So let’s take a look, shall we?

Now today’s project basically begun in two places: A couple of years ago, I discovered this piece of artwork by Wayne England online:

illustration by Wayne England

Now I’ve already mentioned before that Wayne England is (was 😦 ) one of my favoutite GW artists, and this piece in particular seemed like a great source of inspiration. It’s all there: the bold lines. The mysterious, shadowy character, the stylised lettering,…

Shortly afterwards, fellow hobbyist PDH’s shared his ruminations on the mysterious Ordo Scriptorum, an Ordo given to collecting and scrutinising the vast amounts of recordings and data collected (and often forgotten) by the Imperium of Man. Now it doesn’t take much imagination to realise that there are lots of cool Inquisitorial narrative hooks to be had here, from the creepy Orwellesque “Ministry of Truth” angle to the “The Name of the Rose IN SPACE!” style exploration of ancient data vaults that lie hidden deep in the core of the Throneworld (beautifully hinted at, for instance, by Chris Wraight in his highly recommended novel “The Carrion Throne”).

Anyway, when first posting his ideas about the Ordo Scriptorum, PDH mentioned that the aforementioned piece of art seemed like a perfect depiction of an Ordo Scriptorum Inquisitor to him. Which was when the little levers started to move in my head, and they didn’t stop until I had an early build for a model inspired by that very piece of artwork:


I was lucky enough to have some bitz lying around that really came in handy during this process: The robed legs from the WFB/AoS Chaos Sorcerer were a bit of a no-brainer. Then I discovered that the bitz best-suited to producing the pose and overall look I wanted came from the Dreamforge Games Eisenkern Stormtroopers. And the part that really made the conversion promising, even at this early stage, was a servitor head from the Space Marines Stormraven kit — easily one of the best overlooked bitz from GW’s entire catalogue, if you ask me, and kindly sent to me by fellow hobbyist Biohazard a couple of years back.

Going forward, the most important part was to match the character’s silhouette from the artwork — the way he grips his cane, the general lines of the composition, stuff like that. I also really like how the character in the illustration seems to be wearing a pair of books at his hip as though they were weapons — quite an apt metaphor, given the responsibilities of the Ordo Scriptorum…

Anyway, after much tweaking, I ended up with this conversion:



Now here’s the thing: As has become a bit of a recurring motif here on Eternal Hunt, I actually built this model years ago and hadn’t gotten around to painting it yet. In my defense, however, I spent at least some of the time doing some serious research into what I wanted the Ordo Scriptorum Inquisitor to look and feel like. This also included building some retainers for him:


The overarching motifs I wanted to explore became even more clearly defined by looking at the members of the retinue I had come up with: I wanted there to be a bookish, shadowy feel to the warband. After all, it stands to reason that much of the Inquisitor’s life would be spent exploring ancient archives. However, at the same time, there was also a hint of elegance in the artwork that inspired the model, and I felt that this would offer an interesting counterpoint, both for the retinue and for the Inquisitor.

Keeping this in mind while trying for figure out a suitable colour scheme for the Inquisitor, I also drew from several other sources: One huge influence came in the form of Wayne England’s illustrations from the same time (or at least in the same style) as the piece of art that inspired the model in the first place:

The picture above really captures one of the things I was after: You can just imagine this being an impression of an Ordo Scriptorum team going about its business in the world-city of the Holy Terra.

Of course I also looked to the work of fellow hobbyists for inspiration: Jeff Vader’s work provided heaps of material for reference once more, particularly his rogue Inquisitor Carax and his sinister Blackship Captain-Inquisitor Lazaros . Then there was PDH’s own Ordo Scriptorum warband that served as a perpetual undercurrent of inspiration for this project — in fact, his Inquisitor Klien Inson actually used to be my Inquisitor Orlant’s interrogator!

And I also happened to take some influences from the videogame world on board, especially from two series very close to my heart. Which is why Orlant was very much inspired both by Father Karras (from the Thief series)…


… and I also tried to give him the same drawn aspect you can see in this illustration of Lord-Regent Hiram Burrows (from the first game in the Dishonored series):

And finally – and funnily enough – I also kept looking at an old model of mine, one of the classic Haemonculi from 3rd edition 40k:


While the paintjob really isn’t anything to write home about by modern standards, it did feel like a useful proof of concept for the look I wanted — now if I could only refine this by about 400%… 😉

To be perfectly honest, Orlant was another one of those models where I was actually nervous about the prospect of painting — and messing up. Yet with so many finished INQ28 characters from the last couple of weeks under my belt, and with the inspiration provided by some Inquisition-centric BL novels I recently read (Dan Abnett’s “The Magos”, obviously, and there’s also so much of Orlant in Chris Wraight’s Inquisitor Crowl that I almost couldn’t believe it), I knew it was finally time to get this show on the road.

So with all of the aforementioned influences on my mind, I began painting:



I knew from the start that I wanted the robes to be a pretty dark turquoise (in that sense, my recent paintjob for Elisha Gorgo actually did double duty as a proof of concept for this model as well). As for the skin, I went with a really pale, unhealthy look, as though the Inquisitor spends very little time aboveground, in natural light — which is probably the case. And just like when painting Inquisitor Arslan, I decided to go with glossy black armour again, since I felt it would support the model’s slightly sinister look.

All of those elements worked reasonably well right off the bat. The one thing that didn’t quite work out, however, were the books worn on Orlant’s belt: I didn’t go with red or any other strong colour because I wanted to keep the palette very limited and predominantly cold, but as a result, they ended up blending into their surroundings. Several people suggested going for purple as an alternative, and under normal circumstances, that would have been an ideal choice. Only I had set myself this pesky little limitation of mostly wanting to keep the palette focused on blue and turquoise tones…

I also realised that the books actually take up quite a bit of visual real estate, so I needed the colour to be different enough from the robes, but not so different as to overwhelm the paintjob. In the end, I repainted the books grey — not an exciting choice, certainly, but it kept the palette suitably narrow and still looked different enough from the teal robes:

Another part that I had to redo several times was the script on the parchment: It actually spells “Redactor Orlant”, although you may have to take my word for it. I even tried to make it resemble Wayne England’s lettering style a bit, but there was very little space, and it was all so small. After redoing this part several times,  I think this is as good as it’s going to get…

During the painting process, I realised that there was this odd little gap at Orlant’s belt that was slightly distracting, so I carefully added some additional keys to his belt: It’s fun to think that Orlant has keys to all kinds of forbidden bibliocathedra and data vaults…

With the paintjob mostly sorted out, the model was only missing a base really, so I try to create something that would support the warband’s look and feel. For starters, I used a piece from one of the 40k basing kits, mostly for the pretty cool relief on it:


The piece was cut down to fit a round base, the gaps were filled with GS. I also liberally stippled on Liquid GS for added texture and to counteract the very soft and artificial looking quality of the stock piece. Ironically enough, most of the relief actually ended up being covered by the model:

If nothing else, however, it still provides some texture and structure, making the base look more like a part of some long-deserted Imperial archive.

So here’s the finished model:

 

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Redactor Tiberias Orlant
Ordo Scriptorum

A long serving member of the Ordo Scriptorum Terra, Inquisitor Orlant has discovered many ancient documents and hidden truths during his long years of trawling the bibliocathedra and sunken data vaults of Holy Terra. Moreover, his rank as a Redactor of the Ordo means that not only does he endeavour to find records from the Imperium’s past, but he also gets to decide which truths are revealed to the masses and which are suppressed with every tool at the Holy Ordos’ disposal.

Orlant has recently embarked upon a mission only known to himself, making his way to the Velsen Sector, situated far away from the Throneworld in the Ultima Segmentum. His colleagues consider this most recent endeavour a fool’s errand at best, yet Orlant is not known as a soul given to flights of fancy — what could he have discovered in the vaults of Terra to inspire his latest investigation?

 




I did end up making one last colour adjustment after all, repainting the wax of the purity seal in a slightly colder tone than before. It’s really a small detail, but it ties back to Orlant’s skin tone (see above) and it’s not big enough to throw the entire colour scheme out of balance, so I think it’s an improvement.

As you can see, I also decided to add two books to Orlant’s base:

Once again, I wanted to hint at the fact that he probably spends most of his work scouring ancient vaults and sunken archives for lost data and hidden secrets. It’s an idea I want to explore with the rest of the warband, albeit in slightly different ways. We’ll see…

I also found out, by sheer coincidence, that Orlant has a nice kind of “Red Oni, Blue Oni” thing going with Inquisitor Arslan. Take a look:

Fellow hobbyist youwashock suggested on Dakka that the next Inquisitor in line would need to be yellow — Sentai Inquisitors FTW! 😉

In closing, here’s a comparison shot putting Wayne England’s illustration that inspired the model and Orlant himself next to each other:

Maybe not a perfect match, but I am reasonably happy with the resemblance, to tell you the truth. In the end, trying to match the art is always a compromise between what can reasonably be achieved and what would just be impractical in model form. For instance, I only realised how scarily tall the character in the artwork is when putting both images next to one another 😉

When all is said and done, it feels good to finally have finished this model! And it’ll be interesting to see how the stylistic choices I have made for Orlant and his retinue will (or won’t translate) to the rest of the models:


Thinking of this retinue again has also kicked off all kinds of thoughts about the nature of the Ordo Scriptorum — and has already provoked two more members for the retinue that shall be revealed in time.

But all of that is a story for another time. Until then, I would truly love to hear your thoughts on Inquisitor Orlant! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 15/2018: Coming up for air

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From a hobby perspective, it has been quite a few weeks for me — with two finished INQ28 retinues and a couple of models on top of that. However, as I’ve said earlier, things might get a bit more hectic in the immediate future, so I cannot be sure whether or not I’ll be able to keep up this rather frantic pace. So what better time to take a step back, take a deep breath, and take a look at the things I have achieved so far? This also has the added benefit of providing me with the perfect chance to also share some current news with you. So here goes:

I. Head count

I’ve really had a blast this last couple of weeks, working through one neglected model after another and finally finishing some long running projects! One of my hobby resolutions for 2018 was to try and put some serious work into the INQ28 part of my collection, especially when it comes to finally adding paint to all those conversions that have accumulated in my cupboard of shame, and I do think I have rather managed to make good on that promise.

So here’s a round-up of the models I have painted so far this year:

That’s fifteen models less in the unpainted pile. Not a particularly impressive number in and of itself, certainly, and even less so when compared with the impressive output of, say, people like Azazel. But it still feels like quite an achievemen, nevertheless. Two more inquisitorial retinues – Inquisitor Arslan’s and Inquisitor Gotthardt’s – have been finished. I’ve painted a second 30k World Eaters Contemptor that I am still really happy with. My very first Primaris Marine has been painted. And I have finally managed to paint a RT era Imperial Guard trooper that had made its way all across the globe to reach me. Plus I have already been able to eclipse my 2017 painting output (twelve models), and we still have quite a bit of 2018 ahead of us, haven’t we? 😉

So yeah, I am pretty pleased with myself, to be honest. And still motivated to keep going, which is probably even more important. Oh, and for those of you with sharp eyes: Don’t worry, we’ll be talking about the big yellow gentleman in the back row in more detail before long… 😉

II. New supply lines

Long time readers may remember how dejected I was when my favourite FLGS had to close its doors back in 2016 (still a little sore *sniff*).For quite a while, the only way to replenish my hobby supplies – online purchases notwithstanding – was to carefully plan work-related trips to larger cities around the option to visit local GW or independent stores.

Great news, then, that I now find myself with access to new supply lines:

For one, I discovered a new local independent store (called “Chaosgames”) a while ago that not only has great service and provides easy access to Army Painter washes (a godsend!), but also happens to include occasional happy finds like this guy here:


Expect him to join my 30k World Eaters before long… 😉

What’s more, in an entirely unexpected move, a new GW store recently opened its doors in the neighboring city. I wasn’t even aware of that until my good friend Annie told me — what an awesome surprise!

My first scouting mission to the new store already took place a fortnight ago and included some friendly banter with the local store manager. I also discovered his absolutely fantastic Imperial Guard army in one of the display cases and took some photos right away:


The whole army has a “mining world” theme, with lots and lots of cool kitbashes and conversions that make every individual in the force look like the member of a grimdark mining corporation. A fantastic concept, and beautifully executed!

In another pleasant surprise, my own models, in turn, made it straight to the store’s Facebook page:

Now I’ll still be visiting local stores whenever I am on the road, of course — for instance, I make it a point to try and visit the fantastic “Fantasy-In” whenever I am in Hanover. But having access to some hobby-related stores in the immediate vincinity is such a relief — brilliant! 🙂

III. Meanwhile, across the tabletop:

While I keep referring to the frequent painting sessions with my friend Annie (that have become a key point in my painting process, it must be said!), I realise I haven’t really shared many of Annie’s projects with you — which is quite a shame, as she routinely manages to come up with some truly stunning stuff. Case in point, the “Flying Dwarfsmen”, her brand new dwarven team for Blood Bowl, planned, built and painted in an impressively short amount of time (and, as it happens, just in time for the recent “Dungeonbowl”):

Where GW’s stock dwarven team seems a bit too cartoony for its own good, Annie’s team actually uses the brilliant Kharadron Overlords models as alternative Blood Bowl players: The entire team has been carefully built around the Kharadron’s distinct steampunk look and feel, from the players to the incredible, scratchbuilt/kitbashed Deathroller (or the turn counters, or the bases, or…). Anyway, you can expect a much more detailed feature dealing with these guys as soon as I can get a closer look (and get the chance to take some quality photos of them)!

IV. To Arms!


I am pretty sure I am not the first person to tell you this, but the ever inspirational Dave Taylor is currently running a Kickstarter campaign for a book project called “Armies & Legions & Hordes”, focused on painting the kind of high class army projects Dave has become well known for. In addition to talking techniques, the book will also be featuring expansive looks at some of Dave’s own, seminal army projects, and with his AdMech army, his Blood Pact and his Genswick Rifles all up for a feature, the book’s already basically a no-brainer for me.

The Kickstarter has already attained its mark many times over, but there are still a couple of days on the clock, so you can (and probably should) check out the Kickstarter and chip in here.

 

So yeah, so much for this week’s mixed views — and for the brief amount of respite: While I am writing this, I am already hard at work on two more Ordo Scriptorum characters, and there’s also Azazel’s current community challenge – “Assembly April” – with building, converting and kitbashing as its subject — I am pretty sure I won’t be able to resist that one…

So while things may have to slow down for a bit, I think you can expect another update very soon. Until then, please let me hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! 🙂

INQ28: The Office – grimdark edition

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So there I was, carefully warning you all that I might have to dial back my output a bit, and yet I have two new models to share with you today — strange, isn’t it? 😉

The truth is that finishing my Ordo Scriptorum Inquisitor really led to yet another surge of inspiration, as I kept trawling the internet for more Wayne England illustrations from around the same time period. Unfortunately, his work seems to be much less well documented than, say, John Blanche’s, and many images were only available via that abominable hellpit called Pinterest.

But then several readers helpfully pointed me towards the original Dark Heresy rulebook as a possible source of Wayne England art from what I am beginning to think of as the “teal period”, which provided me with more reference material. I kept going back to his image in particular:


It seems to portray an underhive ganger of some sort, and I really liked the style of the character. So much so, in fact, that I spontaneously started to create yet another conversion based on a Wayne England illustration:


When all is said and done, it’s a pretty straightforward kitbash, mainly using parts from the Dark Vengeance chaos cultists: In fact, the entire conversion really took off to begin with once I realised the creepy cultist head with its mouth stapled shut resembled the head of the ganger in the artwork.

Beyond that, it was mostly about trying to get the subtle things right: the way the cultist is holding the gun in two hands was the key part, and I was lucky enough to still have an ancient Gorkamorka shoota that almost perfectly matched the design of the stub gun in the artwork. I also wanted to include the weirdly-glamrock fur collar, so I used the upper half of a Chaos Marauder cape as a starting point and sculpted some rough GS fur around it to suitably blend it in.

I also decide to depart from the artwork in one specific way: Much as I love the piece, the angle of the head makes it clear that the ganger is aiming (and firing) downwards, which is something I did not neccessarily want to reproduce on my model, mostly because it would look kind of silly when the model’s standing on the floor and not in an elevated position. So I tweaked the angle of the head a bit to make it look more as though the ganger were standing wit the gun at rest. I actually think the angle I have chosen makes the guy seem slightly more sinister, but that’s a matter of personal preference, of course.

Anyway, here’s what the finished conversion looked like:



Since my recent work on Redactor Orlant was what had originally inspired this model, I decided that I wanted to turn the ganger into a member of the Inquisitor’s retinue, so I needed to find an angle for him to work within the framework of the Ordo Scriptorum — which is when I remembered the archetype of the “Bureaucultist”:

Bureacultists are former members of the Administratum whose archive or bibliocathedra has been sealed off or forgotten. They keep doing their job of accumulating and organising data, yet without the rest of the Imperium taking any notice, they grow more and more isolated and feral as years, decades or even centuries pass.

Now just to give credit where credit is due, the Bureaucultist idea wasn’t really mine, originally, but rather came from the excellent fan-made Dark Magenta article on Holy Terra as an adventurescape.

To quote Robey Jenkins, from issue #1 of Dark Magenta:

The bureaucultist is a strange evolution of humanity. Having entered the condition of civilization and passed
through it into a new barbarism, the bureaucult is devoted only to policies, procedures and the unthinking guardianship
of information. (…)

Bureaucultists crop up in the massive, sprawling administrations of the Imperium all across the galaxy. Although
their approach to information is fundamentally primitive, their attention to detail is legendary and they will fight
obsessively to protect what is theirs, so many an Inquisitor makes use of such creatures within his staff to help
manage an extensive library or private archive.

When PDH originally came up with the concept for his Ordo Scriptorum warband, he adapted the concept and made “Indentured Bureaucultists” into a part of the Ordo. Wrote PDH:

Bureaucultist slave labour of the Ordo Scriptorum. These workers are indentured by the threat of redaction and the deletion of generations worth of bilbliocatherdra, data vaults and knowledge. While these repositories are often worthless to the Imperium, the threat binds the cultists to the Ordo Scriptorum, making for the most loyal of slaves.

There’s something incredibly grimdark about the thought of clerks and librarians going feral after their archives and bibliocathedra have been sealed off or forgotten, isn’t there? Just think about the former librarians and scribes devolving into a tribal society, forming gangs and fighting for their respective “section” of the archive, maybe for resources like electricity, memory units, clean paper or dry shelf space, with their former calling slowly turning into half-forgotten memories and office rules permutating into quasi-religion. Plus such a bureaucultist could be a useful follower for an Ordo Scriptorum Inquisitor, serving as a guide for forgotten and abandoned archives, remembering the ancient file sytems and cogitator protocols…

So while the ganger in Wayne England’s illustration above probably wasn’t planned with the bureaucultist angle in mind, I still thought it might be a cool idea to use the converted character as a bureaucultist. There are even some touches that might point to the idea of a librarian gone feral (such as the servo-skull banner pole — a trophy or a legitimate way of storing data, even after all this time…?).

Here’s a picture with Redactor Orlant for comparison. It also shows you the bureaucultist conversion in all its different colours, warts and all:


The model was painted to match Orlant’s colour palette. However, I went for a slightly grubbier, dirtier version of the colour scheme this time around, making the bureaucultist look like a bit of a slightly twisted mirror version of the Inquisitor:





Here’s another side by side with both models:


And of course I couldn’t help myself and had to mock up a comparison with the model, the artwork that inspired it, and some tweaked colour settings:


So that’s yet another model based on the work of Wayne England — and it probably won’t surprise you at this point to learn that I could easily see myself taking even more inspiration from his body of work. For instance, PDH pointed out to me that Orlant’s retinue could really use an astropath, and I realised that the illustrations for the Pyromancy and Telekinetics psyker disciplines, respectively, would provide the perfect template for an Ordo Scriptorum Astropath:

 

Speaking of PDH, though, Peter is actually responsible for yet another addition to Redactor Orlant’s warband: Seeing how I’ve been taking so much inspiration from his own Ordo Scriptorum warband, and given the fact that we agreed ages ago that Peter’s Inquisitor, Klien Inson, had been Redactor Orlant’s interrogator at one point, I really couldn’t resist trying to build a younger version of Inson. Thanks to direct feedback from PDH, I think I’ve come up with a pretty cool younger version of his original model. Take a look:


On the left is Peter’s original model for Inquisitor Inson, on the right is my take on Inson as an interrogator. Here’s a closer look at the conversion:





I wanted to create a really strong resemblance while also clearly communicating the fact that my version actually shows Inson as a (slightly) younger man. At the same time, I also tried to add some cues that pointed back at Orlant (such as the collar, that is actually virtually identical to the one used on Orlant, while also looking like a less exalted version of older Inson’s “jaws collar”, or the Inquisitorial symbol added to the model’s breastplate).

What’s really funny is that my very first version of Inson actually did even more with this particular concept: On the one hand, it featured a less ornate version of the bolt pistol older Inson has, as yet another shout out to Peter’s model. On the other hand, I thought that adding an organic left leg would be a great way of showing how quite a bit of time had passed between both versions of the model:


But then PDH informed me that his background character featured pretty specific information about where and when Inson had lost his leg, and was already rocking an augmetic replacement by the time he became an Interrogator in the Ordo Scriptorum. By the same token, his bolt pistol was confiscated by the Arbites when he first set foot on Terra, and was only given back to him after he obtained his full Inquisitorial rosette.

I wanted to honour Peter’s background for his character, so I grit my teeth and replaced the leg and pistol. Peter suggested using a Skitarii leg — as for why it’s sleeker and more sophisticated than the version on older Inson, I’ll leave PDH to work that one out 😉 My take is that it maybe needed to be replaced by a more comprehensive prosthesis after further injury or that the original augmetic ultimately didn’t take. According to Peter’s background for the character, Inson also seems to have a bit of a thing for self-flagellation, so maybe that might have something to do with it as well…

Ultimately, I am very thankful to Peter for the feedback, however, even if it meant more work: The finished conversion has a more polished look due to his feedback, and I really wanted to paint it right away. So here’s a look at the – mostly – finished younger Klien Inson:




While the aim was not to perfectly match PDH’s paintjob for the older version of Inson, I did take care to take some cues from his model (such as the general dark look and the metallic scales on the cape) and go for a similar overall look and feel. Here’s a side by side comparison with both PDH’s and my treatment of the character:


While my version of Inson is a bit younger, Peter’s background for Inson characterises him as a pretty conflicted individual even at this earlier point in his career, plus there’s also the physical trauma he incurred during his work as an Ordo Xenos Inquisitor, so I went for a somewhat drawn, unhealthy look for the face, which I think has worked out pretty well.

At the same time, it was also clear that the younger Inson had to match the colour palette of his master, Inquisitor Orlant, to some degree, so I tried to stay within the parameters I had set for myself and use a similar palette once again:


He still needs a base, of course — and I have a pretty cool idea for another small nod to Peter’s model…

For now, however, this means two more additions to Redactor Orlant’s warband — with neither of them originally a part of the picture, but that’s how these things go sometimes…

Here’s a look at the warband so far:


Oh, and I am also counting these two conversions as entries for Azazel’s “Assembly April” challenge, even though they weren’t planned at all 😉

So that’s it for today’s update. I would really love to hear your feedback on the new characters and the warband so far, though, so feel free to drop me a comment! And, as always, thanks for looking and stay tuned for more! 🙂

INQ28: Worker #9

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Yet another INQ28-related project this week — but one that could easily do double duty for games of Necromunda as well: It’s killer robot time! 🙂

Back when the Kastelan Robots were first released, I bought them pretty much right away, because I was fascinated with the conversion potential inherent in the kit. The first Kastelan was immediately entered into the service of the ruinous powers and became a counts-as Contemptor for my World Eaters:

As for the second Kastelan, my plans were more vague. The original idea was to turn him into a part of my small Iron Warriors killteam, channelling some of the old Jes Goodwin sketches for the Colossus, the same pattern of robot originally used in Perturabo’s Iron Circle bodyguard (at least in the older fluff, before Forgeworld tweaked the different robot designs and designations a bit):

I felt that it would be reasonably easy to approximate the design from the sketch with a couple of bitz, so I quickly got to work on an early prototype, splicing in a new head and experimenting with a couple of different setups:


Unfortunately, things ground to a halt partway through the building process, and the model ended up half-finished. This is what the poor Kastelan looked like for the better part of two years.

And that could have been the end of the poor robot, until I started working on my Road Crew project and came to the realisation that some kind of massive killer robot would be a really cool addition to that particular gang of malcontents from the underhive!

So I took another long look at the build I had so far and tried to figure out which direction I wanted to take the model into. For one, I took many cues from Jeff Vader’s Actaeon Heavy Assault Servitor:

Model built and painted by Jeff Vader

It should go without saying that borrowing ideas from a hobbyist as supremely talented as Johan is never a bad idea 😉 But where his servitor looked deliberately put together and well kept (that’s the Inquisition’s deep pockets for you), I knew I wanted something more ragtag and improvised, as befits a machine from the underhive. I also wanted to keep the robot’s original function slightly ambiguous, so it wouldn’t be perfectly obvious when it had originally been constructed and what had been its original function. So it shouldn’t surprise you that the ABC/Hammerstein robot from both the Judge Dredd comics and film became another important inspiration for my conversion:

But even so, hammering out the exact look I wanted turned out to be complicated. Which is when WarbossKurgan’s beat-up Kastelans turned up and provided that last bit of inspiration I needed to finally finish the build some time last year:



As you can see, there’s a clear resemblance with Jeff Vader’s aforementioned servitor. I really wanted to add a strong sense of cobbled-together repairwork and later additions to the robot’s original form, though, so I added all kinds of rough armour plates. Asymmetry also became an important part of the conversion, with one of the robot’s arms spindly and skeletal, while the gun arm ended up looking rather massive (to the point that it could even have been taken from a different machine). I also added part of an old barrel as an improvised shoulder pad, in order to achieve that particular underhive je ne sais quoi 😉 Oh, and I happened to find the perfect head — from an old OOP World Eaters Dreadnought given to me by Augustus b’Raass last year. Not only did it fit perfectly, but it also had a suitably brutal, uncaring look for a massive robot (there’s also a bit of Maximilian there, wouldn’t you agree? 😉 ) Speaking of other robots from fiction that inspired this model, let’s not forget Fallout 3’s Liberty Prime and Road to Jove’s Ceathair, who were also on my mind while making the last tweaks on the model.

Anyway, the finished conversion sat on my desk for quite a while, but with my recent committment to finally making a dent in my huge backlog of unpainted INQ28 models, I took it along to one of my regular painting sessions with my friend Annie.

When it came to painting the model, I knew I wanted to go with the same strong yellow I had been using for the rest of the Road Crew so far. My original plan was to undercoat the model silver, then crudely dab on Yriel Yellow, to show how the members of the gang had repainted the robot to fit their livery. After giving the matter some thought, that solution didn’t seem quite practical enough, however, so I borrowed a can of Averland Sunset from Annie. In the end, this made the painting process much easier, so I was able get most of the base colours sorted out in one evening of painting:




Like I said before, I really wanted to add some abiguity to the robot’s appearance: Is he some kind of heavy duty servitor? Or an ancient warmachine? Or something different altogether? The yellow colour hints at a rather more industrial use, but then I also carefully chose some decals that could be seen as military symbols, capaign badges and stuff like that. There’s also the stenciled #9 on the left side of the robot’s torso that would end up hinting at its eventual name.

With all of the main colours and the first pass of washes in place, the next important part was to make the model look suitably dirty, grimy and run down, so I added several passes of sponge weathering, dirt and grime. This was a fun step, but it was also important to know when to stop. Here’s what the model looked like after the weathering steps:




For the crude, additional armour plates, I actually followed my original plan and undercoated them silver, then crudely repainted them yellow, to make it look as though the Road Crew’s members had tried to match the robot’s original paintwork. I also added a tiny drop of Tamiya Clear Red to the robot’s breastplate — I wonder if anyone can guess the reason for that?!

Anyway, time to show you the finished model:

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Worker #9


I also designed a base for the model, of course. I tried to match the muddy, rusty underhive look I had chosen for the rest of the Road Crew.

This is such a small detail, but I am actually pretty happy with the faded symbol on the rusty tank I made by combining a couple of old Space Marine decals:

So here’s the entire Road Crew so far, complete with its newest member:

If I have one small regret about the model, it’s that I realised too late that Averland Sunset was a bit different in tone from the Yriel Yellow I had used on the rest of the Road Crew models. Ultimately, however, it’s something I can live with — using yellow spray paint made the experience of painting the big guy much more enjoyable, and the difference in colour could easily be explained away as the robot’s original colour simply being slightly different from the yellow used by the Road Crew.

Anyway, I am pretty happy with having finished another long neglected model! And probably the best surprise is that, what with GW recently having dropped a hint about something called an “Ambot”,…

…there might actually be a chance of a suitable ruleset to use Worker #9 on a gaming table one day 😉

Oh, by the way, just in case you were wondering why I decided to name the robot “Worker #9”, it was actually a shout out to a half-remembered character from Final Fantasy Tactics, another ancient robot with an ambiguous original function:

I only found out the robot’s actual name was Worker 8 when I tried to dig up a picture for this post. Oh well…

It’s still a weirdly appropriate choice of name, though, seeing how the Road Crew itself was named after a throwaway line from the – incredibly entertaining – game Psychonauts.

So yeah, it seems like, after a couple of years, I was finally able to finish both of those Kastelans:

Plus it’s also cool how much mileage I seem to be getting out of that old Forgeworld Dreadnought head 😉

Even though Worker #9 and Raud the Hunter are pretty different in concept and function, the head feels like a perfect match for both of them, wouldn’t you agree?

So that’s it for today’s update. It goes without saying that I would love to hear any feedback you might have! I realise that people seem to be growing more and more used lately to just clicking the Like button and moving on. And while I appreciate your Likes as well, they really aren’t all that motivating, to be honest. So if you enjoyed this post, please consider leaving a comment! 🙂

As always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 18/2018: Bad Bank

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A bit of a an “in-between” post for this week, as I have both a finished model and a rather elaborate conversion to share with you. Once again, both of these have been taken straight out of the Velsen Sector, the little slice of the INQ28 setting DexterKong and I have created for ourselves. So let’s take a look, shall we?

I. The Interrogator

First up, my younger version of PDH’s Inquisitor Klien Inson still needed a suitable base. I tried to channel the same “abandoned” library look I had already gone with for Inquisitor Orlant. I also experimented with some kitchen tissue paper, trying to create torn pages and parchment, something I would like to take even further on some of the future models for this retinue:

Another little touch – that didn’t work out quite as well as intended – was to feature the (Pilgrym?!) symbol that appears on the base of Peter’s model on one of the torn pages at Inson’s feet as a further shout out — oh well, you cannot win them all, I guess 😉

I am still rather pleased with the completed model, however — what a fun little project this was! So here’s PDH’s Klien Inson during his (slightly) younger days:

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Interrogator Klien Inson
Ordo Scriptorum


Klien Inson is an agent of the Ordo Scriptorum Terra and currently serves as interrogator to Inquisitor Tiberias Orlant. Originally a member of the Dalthan Ordo Xenos, Inson was crippled during a campaign against the Orks at Sword Point. After Inson’s body had been fixed, he resigned from the Ordo Xenos and travelled the pilgrim routes to Terra. It was here that he came before the Ordo Scriptorum and retrained under the watchful eye of Inquistor Stiber Gorst. His work as an agent of the Ordo Scriptorum has led him into the service of Redactor Orlant.

 




And here’s another comparison shot with both finished models:

I am pretty happy with how my version of Inson takes some colour cues from Peter’s model as well as adopting some elements from Redactor Orlant’s colour scheme:

So that’s three members for my Ordo Scriptorum warband so far,…


…although, as I’ve said before, both the interrogator and bureaucultist weren’t even planned beforehand — that’s serendipity for you 😉

That being said, and as some of you might remember, there are some additional warband members that have already been converted:

From left to right,

  • Alizebeth Selandrine, a voidborn former Mechanicus vassal who can perform noospheric dives (read: a grimdark hacker),
  • a member of the Guild of Parchment Scroteners, a cult given over to the ritualistic destruction of Imperial paperwork
  • a Clockwork Assassin, a deadly automaton gifted to Orlant by the Velsian Adeptus Mechanicus
  • a female duelist with a pretty massive Venetian Carnival vibe
  • barely visible in the back row, an autoquill servitor

I think either Selandrine or the Clockwork Assassin might be next on the painting table.

II. The Crone

Now for today’s main course, as I’ll be sharing a conversion with you that I am rather excited about — and one that I didn’t even expect to be able to work on so soon. The model will also be serving as yet another entry for Azazel’s Assembly April community challenge, incidentally — so, what is this about?

Back when DexterKong and me came up with the Velsen Sector as an asventuredscape, I realised that I wanted a banking House as one of the political players in the sector. The inspiration for this came from Joe Abercrombie’s First Law series (and from his other books set in the same universe), where the banking house of Valint & Balk has a finger in each and every pie, and happens to be one of the most insidious influences present in the entire setting, always playing both sides, so the bank always wins.Which strikes me as both very grimdark and also, unfortunately enough, rather realistic.

So I came up with House Mandelholtz, or “The Mandelholtz House of Imperial Finance”, to quote its full title, Velsen’s own banking house. I see them as one of the sector’s big movers and shakers, and like any good evil banking house from history’s great dark hall of fame, they get to throw around their weight a lot. If you’ve seen the series Taboo and remember the way the East India Company gets protrayed in that series, THAT’S what I want House Mandelholtz to feel like.

Anyway, the Mandelholtz board of directors is a shadowy assembly, and very few people in the sector actually know who holds a stake in the house’s businesses. Which lends itself rather beautifully to all kinds of Inquisitorial dabblings and should work great as a storytelling device.

But a faceless entity isn’t that compelling a player for a miniature-based game setting, so I did want one identifiable character to serve as a chairman or speaker of the board for House Mandelholtz, and I realised pretty quickly that I wanted this character to be female. Dexter and me kept exchanging ideas on the matter, and he basically suggested to base the character on a grimdark version of Maggie Smith in her role in Downton Abbey:


Which seemed like a pretty brilliant idea to me. There was only one problem: I kept drawing blanks when it came to figuring out how to actually build a model for her — especially given the lack of proper female modeling options in GW’s catalogue. So the idea went back on the shelf.

However, when the Triumvirate of Ynnead was released, I knew I had found the base model for my conversion — Yvraine:

I’ll admit this probably doesn’t seem like the most obvious solution to my problem, seeing how the model is so clearly Eldar – or, indeed, Aeldarii – in many ways. The dress with the enormous trailing train, however, was exactly the part I needed for my conversion.

Picking up the entire boxed set just to get my hands on the model seemed a bit extreme, even for my standards. But then fate intervened, and I was able to snap up an Yvraine model from ebay for a pretty okay price (much, much less than a Triumvirate of Ynnead would have cost me, in any case), and when the model arrived in the post, I got to work right away.

Unfortunately, the model was in a really rough condition. Just take a look at the base Yvraine came on, and you can probably guess what I was looking at here:


That’s right, the previous owner used LOTS of glue to assemble the model. At the same time, the different parts had been put together really poorly, and mould lines abounded — but then that’s where the low price tag came from, obviously. And if nothing else, the model’s deplorable condition actually made it easier to start cutting because there was simply so much less left to lose 😉

So I carefully sawed through all the glue and did my best to separate the parts once again. And when I was finished with that part, I got creative. Here’s what I came up with as a first version of the character. Meet Countess Mandelholtz, version 1.0:






“Grimdark Maggie Smith” remained my basic design outline, although – as you can plainly see – the character grew a bit more grotesque during the conversion process: I wanted to make her look like rejuvenat treatments had really taken her as far as possible, but had also taken their toll on her physiology. So a healthy dose of Gary Oldman’s portrayal of Count Dracula was thrown into the mix:


Speaking of vampires, many of the bitz I used to replace Yvraine’s upper body actually came from vampire and undead kits, such as the lower arms and hair (Coven Throne vampires), the ugly, bent back (Crypt Ghouls) or the face (clamshell Necromancer). In fact, carefully cutting the hair off a Coven Throne vampiress’ head and grafting it to the Necromancer face was probably the fiddliest part of the conversion.

Beyond that, the main focus was on making her look much less eldar-like and more Imperial — hence the emblem covering the front of her dress, the small reactor in the back and the frilly sleeves.

But while I was already pretty happy with the model, I also felt it needed some more work. The biggest tweak I made was to change the shoulders in an attempt at making them slightly narrower — the poor countess was looking too much like an ugly guy in drag before 😉

At the same time, I didn’t even want to add too much to the model, so as not to overclutter her: So here’s my finished conversion of Countess Mandelholtz, of the Mandelholtz House of Imperial Finance:




This was really all about the fine tuning. I added some vials (from the Dark Eldar Wracks) to the Countess’ hunched back, trying to keep the effect noticeable but subtle:




I also carefully added some cabling here and there, in order to at least hint at some kind of physical augmentation:




Oh, and I replaced the bottom of her cane with something a little more interesting and ornate.

Of course there was the temptation to go farther still, adding weird insectile limbs emerging from beneath her skirts (like the legs you see on the AdMech Tech-Priest Dominus, for instance), but in the end I decided to keep her more human, both to suitably differentiate her from the sheer weirdness of the AdMech models and because it’s arguably more fun to make the observer wonder what her body looks like underneath her stately dress: Personally speaking, I mostly imagine some kind of augmetic brace or some kind of walking frame — but, like I said, it’s more fun not to actually take that decision and keep people guessing 😉

Apart from that, it seems like she would really have personal retainers for all kinds of menial tasks, such as carrying ledgers and petitions — this seems like such a cool angle for adding some further members of House Mandelholtz. But then, such a warband, if it ever materialises at all, should still be quite a ways off. Countess Mandelholtz, however, seemed like such a promising and influential character for the entire Velsen Sector setting that I simply had to nail down the idea in model form.

All in all, I am very happy with the model so far! Painting the Countess will be one heck of a challenge, though — looks like I’ll have to research some colour schemes for period dresses 😉

Oh, I almost forgot one nifty bonus: Getting the Yvraine model means that I also get to keep the magic Eldar cat, of course 😉 The Gyrinx should work really well as a pet/familiar for another character — in fact, placing it next to my classic Jes Goodwin Runeseer already creates something that closely resembles the piece of art that introduced us to the Gyrinx in the first place. Take a look:


But anyway, so much for today’s update. I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! 🙂


INQ28: Grimdark Librarians of the 41st Millennium

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Hey everyone, time for another update: Now the popularity of last week’s Chaos Armiger conversion hasn’t escaped me — in fact, I already have the next post for this series planned out. However, forgive me if I keep jumping between projects a bit — so it’s back to INQ28 for a bit this week:

Going along with Azazel’s community challenges has served me really well so far this year, so I’ll just stick with what works: This month, it’s “Neglected Model May”, which provides me with some extra incentive to return to my Ordo Scriptorum warband with the intention of finishing a few more of its members — they have surely been neglected for a long enough time at this point! 😉

The interesting thing about Inquisitor Orlant’s retinue is that several members of it were originally built with a very different use in mind, while others – like the Bureaucultist or Interrogator Inson – just kinda “happened”. At the same time, it’s interesting to see how this slightly erratic gestation process still manages to result in something that fits together pretty well, all things considered — at least in my opinion. So for today, let’s take a look at some models that originally started off as something altogether different, before finding themselves recruited into the service of the Ordo Scriptorum.

I. The girl with the Void-Dragon tattoo

Now this one’s an especially interesting case: One of the members for Orlant’s retinue is Alizebeth Selandrine, basically the 40k version of a hacker:

And as both her name as well as the headline for this part of the post already indicate – and as most of you will probably have picked up on by now – Alizebeth is a – very – thinly veiled reference to Noomi Rapace’s protrayal of literary character Lisbeth Salander from the Millennium series. The fun fact is that the model wasn’t originally built to resemble Lisbeth Salander at all, but rather as a homage to Johannus’ fantastic “40k punkette”:

model built and painted by Johannus

As for the conversion itself, it’s pretty simple, really: The body came from a Dark Eldar Wych, while the head with the impressive mohawk is that of a Daemonette of Slaanesh (the same design Johannus used on his model, obviously). I also swapped in an autopistol. All of this made for a fairly convincing female hive ganger (keep in mind that this was all way before the release of the new plastic Eschers, alright?).

Some time after the model had been built, I watched the Swedish Millennium films, and I realised that the model I already had was a dead ringer for Lisbeth Salander, plus a character like that would fit into Inquisitor Orlant’s retinue really well, so I made some tweaks to make the resemblance even bigger and put more emphasis on the hacker angle: Some augmetic plugs and cables were carefully grafted to the model’s head, in order to hint at the implants that allowed Alizebeth to “hack” into cogitators and the Mechanicum noosphere. As you’ll be seeing in a minute, I also added what amounts to the 40k equivalent of a smartphone to her belt.

And when it finally came to painting the model, I actually used stills from the third movie, as there happens to be a particular costume that perfectly matches up with the colour scheme I had established earlier for Orlant and his followers:

Here’s a look at the mostly painted model for comparison:


As you can see, Alizebeth is really even more of a dead ringer for the character who partly inspired her now 😉

When building her base, I decided to feature yet one more shout out by adding a small portable Cogitator (actually a bit from the DFG Eisenkern Stormtroopers):

To be perfectly honest, I am normally a bit wary of literary or pop-cultural references like this: Models built and painted to resemble characters from films or novels can be great fun, but it’s normall pretty hard to actually make them work within the 40k setting without massive suspensions of disbelief. With Alizebeth, however, I felt that she could work both as a shout out to a literary character while also functioning as a 40k character in her own right. Towards this end, I tried to come up with a bit of background for her that actually made the whole hacker concept work within the established 40k lore — I’ll let you be the judges of whether or not I succeeded with that.

Anyway, here’s the finished model:

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Alizebeth Selandrine

 


Born on the orbital shipyards that hang in the void above the forge world Korhold Ultima, Alizebeth’s life was to be spent as a serf to the Tech-Priests of Korhold, although her gift at operating and manipulating machinery marked her out as a candidate for a more exalted position, maybe even for an eventual introduction into the priesthood. Selandrine shunned that fate, however, falling in with a tech-gang and becoming a nuisance for her erstwhile masters: The implants she had received as a preparation for her future training allowed her to conduct noospheric dives and manipulate datastreams and machinery from her hiding place deep within the crawlspaces and maintenance tunnels of the orbital installations. That is where Redactor Orlant found her, during his dealings with the distrustful Tech-Lords of Korhold, and he decided to induct her into his retinue.




And a closer look at her base:

All in all, I am pretty happy with the finished model: Alizebeth works as a shout out both to the aforementioned literary character, but also to Johannus’ model. And I think she could be a really interesting operative for Inquisitor Orlant, given her technical prowess and inside perspective on the paranoid Velsian branch of the Adeptus Mechanicus…

II. The Clockwork Assassin

The next model actually came into being relatively shortly after the Adeptus Mechanicus was first released as a proper 40k faction, back in 2015. It was originally conceived while I was playing around with the excellent Sicarian Ruststalker kit and was mainly built around the idea of using the brilliantly sinister servo-skull from the Tech-Priest Dominus on one of the Ruststalker bodies. When that worked out really well, I realised that I was almost looking at a cyborg-i-fied version of an Eversor assassin, and decided to push that angle even further. In fact, based on a suggestion by Adam Wier, I even built an Eversor-style pistol for the model and attached it to its backpack. Anyway, here’s the model in question:

As you can see, most of the Eversor hallmarks (a skull face, a wicked Neurotoxin claw, a sword,…) are there, but they are arguably made even creepier by the assassin’s heavily augmented anatomy. Looking at the model makes you wonder who built this chap and why. There’s something rather creepy and sinister about the model, if you ask me.

And, like Selandrine above, the model wasn’t planned for Inquisitor Orlant’s retinue at first. I came upon it while putting together Orlant’s warband and going through my collection of unpainted stuff to see whether there were any possible Ordo Scriptorum recruits hiding there, and found myself thinking “What if…?”

When I originally posted the assassin as part of Orlant’s warband, several people pointed out that it wasn’t really that good a match for the project: Why would a bookish type like Orlant have any need of a vicious creature like this? And while I was just about ready to agree and pull the assassin from the retinue for good, I also really liked the idea of a seemingly unarmed, not very physical Inquisitor who could call on an absolute close combat nightmare like that assassin as a last line of defense: Just imagine advancing on the unarmed Inquisitor, and then that monstrous …thing drops down from the ceiling and basically explodes into deadly action.

One comment from fellow hobbyist Drazuul, in particular, perfectly described the detached and controlled nature I had in mind for Orlant:

I can imagine him calmly tapping his cane in time to the jumps and bounds of his retinue as they descend on unfortunate apostates.

And since I was really in love with that idea, I decided to keep the cyborg assassin. Plus I also thought he might look pretty wicked painted in my Ordo Scriptorum colour scheme 😉

And if I do say so myself, the model turned out rather promising during the painting process:

 

Regarding the assassin’s base, I wanted to come up with something a little more elaborate — and I really needed to, too, because the base was the biggest in the entire retinue so far. So I decided to pick up the “abandoned library” look yet again. A piece of rubble from the 40k basing kit for large bases (matching the one I used on Orlant’s base) formed the start of the design, then I added the remains of torn books on top of that:

I had already tried to use a paper towel to create torn pages on Interrogator Inson’s base, but while the end result worked out well enough, the pages were too thin. So I went for a slightly sturdier paper placemat this time around, cutting small pages out of it, then covering them in glue and arranging them on top of the base. The end result ended up looking far more convincing, with the individual pages actually well defined enough to work.

Here’s a look at the finished model:

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The Clockwork Assassin


This strange and utterly deadly automaton was engineered by the Tech-Priests of Korhold and given to Redactor Orlant as a gift. Clockwork Assassins are normally used as terror weapons by the paranoid masters of Korhold, but they can also become a much sought-after piece of merchandise. Why exactly the Tech-Lords would choose to present a member of the Emperor’s Inquisition with one of these priced weapons remains a mystery at present…



And once again, a closer look at the base:

I cannot begin to tell you how happy I am with those torn pages — but then, I really like the entire model: There’s a deadly elegance about it that I think really fits the look of the entire retinue, when all is said and done.

Funnily enough, here’s what fellow hobbyist Bjorn Firewalker had to say about the Clockword Assassin:

Were I an Inquisitor, I’d order the clockwork assassin disassembled the moment I’m out of the Tech-Lords’ sight, and examined for surveillance devices that may operate without my knowledge, and any codes that would let it act without my approval- to assassinate ME on the Tech-Lords’ orders, being one risk I will not accept. If my personal Tech-Priests clear it, then I will reassemble the clockwork assassin and utilize it- though the knowledge my personal Tech-Priests gain from studying the clockwork assassin will be put to use as necessary, e.g., so I can commission the construction of more clockwork assassins, sell the blueprints to raise funds, blackmail the Tech-Lords by threatening to sell the blueprints, know how to destroy a clockwork assassin if one gets sent after me or someone under my protection, etc.

While that sounds like very sensible thinking indeed, I am pretty sure the Tech-Priests of Korhold have put their creation together in a way that defends them against any attempts of disassembly or reverse-engineering: If you get a Clockwork Assassin and want to keep it in working condition, you’ll have to live with treating it as a black box, as it were. Even so, I think there’s a narrative threat there that might be fun to explore one day…

III. He can even do shorthand!

Now the third model I want to share with you today is probably the least exciting of the bunch, but I am nevertheless happy to have finally found a new home for it. I am talking about this old chestnut here:


This is an OOP servitor/Lexmechanic from one of GW’s old Inquisition releases — the model originally came in a box with an entire metal Ordo Hereticus warband, I believe. My cousin Andy still had many of those old models in his bitz box and was awesome enough to let me have this one — and it arguably makes for a great fit for an Ordo Scriptorum retinue, wouldn’t you agree?

The sculpt has that certain late 90s clunkiness we are used to seeing on many metal models from those days, but it was still easy enough to paint: I went for my tried and true Ordo Scriptorum recipe once again, as you can see:


The fun part was to use my Staedtler 0,05 mm pigment liner once more and reallly give it my all with that fine print on the parchment. I think I managed to do a pretty convincing job there.

So here’s the third finished model for today:

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Ordo Scriptorum Autoquill Servitor



Since the Ordo Scriptorum deals with vast amounts of written records, it is no surprise that its members would need to create records of their own, from personal observations to annotations to a certain body of work unearthed during one of their expeditions into the depths of the eternal city. However, such knowledge is often dangerous and could spell certain doom if it ever got out.

For this reason, the Ordo makes heavy use of servants that are either illiterate, physically blind or have been warded in other ways against the various risks inherent in the material the Ordo deals in. The autoquill servitor is one such servant: Lobotomised and possessed of only the merest scrap of intelligence, their stunted minds insulate them against both dangerous secrets and eldritch arcana that might be contained in the notes they take on behalf of their masters…

 

One cool little detail is that PDH has the same stock model in his Ordo Scriptorum retinue, so it’s fun to imagine that his Inquisitor Inson might have “inherited” the servitor from his former master, Inquisitor Orlant:

models built and painted by PDH

 

So before I wrap up today’s post, let’s take a look at how Inquisitor Orlant’s warband is shaping up:

I am actually really happy with this project so far: Finally getting some paint on this retinue was one of my big hobby resolutions for 2018, and so far I am making pretty good headway! Just two or three more models, and the retinue should be finished — for the time being, that is…

For now, however, that’s three more members for Inquisitor Orlant’s warband, and three models for Neglected Models May ’18! Please feel free to share any feedback you might have!

And, as always, thanks for looking and stay tuned for more! 🙂

INQ28: More Grimdark Librarians of the 41st Millennium

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Hey everyone, after last week’s “blast from the past” diversion of repainting an old Star Wars action figure, let’s return to my Ordo Scriptorum retinue once again for this week. Allow me to share the latest completed inquisitorial operatives with you:

While most work on Inquisitor Orlant’s retinue is being spent on actually finishing models that have been built years ago, in an effort to make a dent in my painting backlog, the warband also keeps taking on new members as it develops. Take a look:

I. Screaming into the void

Let’s start with a very recent addition to the project: When most of the characters for Inquisitor Orlant’s retinue had already been hammered out, and while I was making good progress on the project, PDH, whose thoughts on the nature of the Ordo Scriptorum had originally inspired the project to begin with, pointed out to me that Orlant still needed his own astropath: One of Peter’s ideas for an organisation dealing so heavily in secrets lost and rediscovered knowledge was that every Inquisitor of the Ordo would have their own astropath, to better relay whatever secrets they had discovered to their superiors in the most direct fashion imaginable in the 41st millennium. And while the idea of having to come up with a totally new model to represent an astropath had me slightly wary for about five minutes, I also realised that this would provide me with yet another chance to channel inspiration I had drawn from Wayne England’s artwork.

I instantly recalled his illustrations for the various psyker disciplines (originally printed in the Dark Heresy rulebook and recently reused both for the 8th edition 40k rulebook and a Warhammer Community post). One in particular, seemed pretty ideal as a starting point for an astropath. This one here:

Illustration by Wayne England

My original plan was to use the Dark Eldar Medusae model as a base for the conversion, seeing how it already seemed so close to the artwork in many ways:

And while this would have worked pretty well, I discovered that the model had gone out of production. So instead of going on a wild goose chase in an attempt to procure it, I decided to force myself to actually use the bitz I already had at my disposal to come up with my own astropath conversion.

So here’s my interpretation. It’s not a perfect fit, but I think you’ll be able to see a certain resemblance:





Fortunately enough, I still had a pair of legs from the plastic Necromancer — they even came with a book worn at the hip, which was a fun little coincidence. A torso piece from the Genestealer Hybrids provided both the astronaut look that seemed rather fitting for an astropath, but also a slightly eerie, ever so subtly Gigeresque quality that matched the somewhat sinister general vibe of the warband.

And the Empire flagellant head with an almost picture perfect representation of the hairstyle appearing in the artwork, was a bit of a godsend, of course — that being said, the process of adding a Greenstuff bandage across the astropath’s eyes actually had me on the verge of a screaming fit, as the material just wouldn’t stick to the darn face. I am really glad I managed to pull it off in the end 😉

Possibly the most involved part of the conversion was to build a suitable staff: It was spliced together from the haft of a Dark Eldar Hellion glaive and a couple of imperial bitz.

Oh, and here’s an angle matching the artwork that inspired the conversion a bit more closely:

Again, I’ll admit that my astropath isn’t really a perfect reproduction of the artwork, but rather takes some pointers from the illustration.

When It came to painting the model, my Ordo Scriptorum recipe was well established enough at this point to turn the paintjob into a pretty straightforward affair — I did discover that those Genestealer hybrid torso pieces look absolutely terrific when painted in glossy black, incidentally 😉

One area where I had to compromise a bit was the bandage across the model’s eyes: My original plan had been to try and add some lettering to it, but I quickly realised that there was just not enogh space there to come up with something that wouldn’t turn into a jumbled mess of squiggles, so I decided to leave the bandage bare. I also went for a slightly darker colour to create a better contrast against the pale face. In the end, I think it was a sensible choice that makes the model less similar to the art, but arguably makes it work better in and of itself.

Anyway, here’s the finished model:

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Ordo Scriptorum Astropath

 


All Inquisitors of the Ordo Scriptorum are assigned an astropath at the same time they receive their Inquisitorial Rosette. This agreement and gift from the Adeptus Astra Telepathica goes back to the beginning of the Ordo Scriptorum, when they were a breakaway sect of the Ordo Hereticus. The need for such a fine tool has proven its worth countless times, for having direct access to telepathic communication has saved many lives. In the eyes of the Ordo Scriptorum, the sooner mistakes are exposed to the relevant authorities to rectify the better.




And here’s a – slightly tweaked – comparison picture showing the artwork and the actual model side by side:

II. MOAR SKULLZ!

You are probably all familiar with the old Warhammer adage of “When in doubt, use MOAR SKULLZ!”, and as it turned out, Inquisitor Orlant’s warband also needed at least one additonal skull 😉

Seriously, though, while looking at the warband and comparing it to the one that had come before, Inquisitor Arslan’s retinue, I realised that Arslan’s merry gang featured two pretty cool servo-skulls/familiars, while such a model was missing from my Ordo Scriptorum team. But servo-skulls are a cool and quintessental part of 40k, and also a sensible wargear choice for an Inquisitor, and I also happened to still have the servo-skull from the Deathwatch:Overkill boxed set in my bitzbox, so I decided to add him to the warband:

I didn’t really change anything about the skull, as it already had that slightly sinister, yet elegant vibe that I think fits the Ordo Scriptorum rather well. I did make sure the servo-skull’s trailing cables interacted with some torn book pages on the base, however.

So here’s the finished servo-skull:

Certainly not a major player in the warband, but good fun and easy to finish. Moving on 😉

 

III. Masked Bodyguard

Now where the astropath and servo-skull are recent additions to Inquisitor Orlant’s warband, the next model in line had been sitting on top of my pile of unpainted models for a rather long time. We are talking about this lady here:

I originally started working on the model  back in 2013 as an homage to Bruticus’ brilliant Prima Carnifexa Absoluta:

Model built and painted by Bruticus

Model built and painted by Bruticus

 

Bruticus had originally envisioned his character as a member of a sun cult, venerating the Emperor of Manking in his sun aspect. and I loved both the concept and its execution so much that I wanted to build a model similar to Bruticus’ character.

I originally started with a Blood Angels Sanguinary Guard helmet, a torso from a Coven Throne Vampire and some Dark Eldar Wych parts. To be perfectly honest, however, the inital build rather lacked direction, moving from a very Dark Eldar-eque model…

…to something that seemed more like some kind of gladiator:

The one element that remained firmly in place was the concept behind the head: I always knew I wanted to splice together a Sanguinary Guard helmet (chosen for its obvious sun motif) with the lower half of a female Wych head. The initial conversion lacked a lot of finesse, however:

Thanks to some very helpful feedback from the Ammobunker’s INQ28 board back in the day, I realised that the face might have been a good idea, but it needed far more work. So I cut it all apart again, shaved some tiny amounts of plastic, carefully sanded down the mask’s features to be less masculine, very carefully glued it all together again, and ended up with this:


In the end, some WFB Empire arms were what finally made the model come together, turning it into its final incarnation as a masked bodyguard:

When it came to actually making the character a part of Orlant’s retinue, the feedback was generally unfavourable: Most commenters argued that the rather elegant carnival getup didn’t really mesh well with a warband mostly occupied with exploring sunken libraries and dusty archives.

But while that assessment definitely had some merit, I have always felt that there is also another angle to Orlant’s warband and his character, a slightly elegant and debonair look that is present in some elements of the retinue, and in some of its members: the colour of Orlant’s robes, that snazzy scaled cloak worn by his Interrogator or even the deadly elegance of the Clockwork Assassin.

To me, the masked bodyguard was another chance to explore this secondary angle to the warband, and I also like the idea that Inquisitors will attract a motley crew of operatives during their work, and not each of their henchmen – and -women – may be suited to the same kind of task. So if Orlant wants to hit an underground bibliocathedra, he might bring the creepy bureaucultist to help him deal with the place’s ancient filing system, but during a social function, he would definitely need somewhat more presentable retainers. Towards this end, the masked operative might seem like a misfit, but she also presents an interesting glimpse of the versatility present in an Inquisitor’s retinue.

Painting should have been as easy as applying my tried and true recipe again — however, one thing that happened during the painting process was that I decided that I wanted to use a darker skin tone for the character. I was actually rather frustrated when I realised that I would always default to caucasian skin tones when painting, and seeing how I had wanted to try my hand at something different for quite a while, this character seemed like a good occasion to break away from old habits. There was also the fact that the bodyguard and Alizebeth Selandrine shared a similar look, due to both making use of Dark Eldar Wych parts, so going for different skin tones also had the added benefit of making sure the characters would look suitably different from one another.

Anyway, here’s what I came up with:

I am actually really happy with how the skin colour adds a completely different dynamic to the entire figure! There’s also the fact that combining the Venetian carnical getup with dark skin also makes for exactly the kind of eclecticism that seems so quintessentially 40k to me.

Those sheathed blades/throwing knives on the model’s back were a bit of an eleventh hour addition, by the way — they were originally part of the Yvraine model I used to build Countess Mandelholtz, and seemed like the perfect addition to Orlant’s bodyguard.

Here’s a look at the finished model:

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Masked Bodyguard


While much of Tiberias Orlant’s work is spent in dusty archieves and long lost bibliocathedra, the tasks of an Inquisitor are manifold, and often make it necessary to move through all layers of Imperial society. For those cases where interaction with the upper strata of the Velsen Sector is necessary, Orlant has cultivated the cover identity of a wealthy and elegant collector of the obscure, with eclectic interests and very deep pockets. Always at his side in the spires and courts of Velsen is a mysterious, masked bodyguard, whose athletic poise and fluid grace betray her utter deadliness.



While working on the model, I realised that I actually tried to channel the look and feel of two particularly cool characters of colour from videogames I have recently enjoyed: Vanasha (from Horizon Zero Dawn)…

and Billie Lurk (from the Dishonored series):

When all is said and done, I am pretty pleased with the finished model! And, as an added benefit, she very much counts as another model for Azazel’s  “Neglected Model May” challenge, — so that makes four models for the challenge! What’s more, I am confident that next month’s challenge, focusing on units, should give me the incentive to finish the warband’s final member, the jolly chap on the right here:

That one last model is really all that’s still missing for Inquisitor Orlant’s retinue to be finished: The warband certainly has a rather nice and rounded out look by now, if I do say so myself:

So that’s it for this week’s update! I would love to hear any thoughts you might have about today’s models, or about the state of the warband as a whole! Please let me hear your thoughts in the comments!

And, as always, thanks for looking and stay tuned for more!

INQ28: On the Road Again…

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Yet more INQ28 this week — but with a dash of Necromunda for a change: As some of you might remember, my little gang of malcontents, mutants and pit slaves codenamed “The Road Crew” should really work well in both settings. And after all, there were still some models that finally needed to be finished, so I got to work.

You see, when I recently finished Worker #9, that was actually a case of the ragtag robot jumping the queue, when there were still a couple of Road Crew members that should have been painted first. These gentlemen:

My idea for the Road Crew was to use the classic Necromunda concepts of both Scavvies and Pit Slaves and build a gang that basically bridged the gap between both, while also channelling all kinds of postapocalyptic influences and sources — which is why you can see a lot of Mad Max, Fallout or even Borderlands in these characters. Of the three guys above, two weren’t even originally built as members of the Road Crew, but when I went through my cupboard of shame, they seemed like interesting enough additions to round out the gang. And now it was finally time to get them painted. So let’s take a look:

 

I. Chainsaw Mayhem

First up, the tried and true teen slasher concept of a masked villain with a chainsaw — a true classic, this one:

In fact, the original model started out as nothing more comlplicated than wanting to come up with some kind of insane minor villain to serve as a sort of miniboss in games of Necromunda or INQ28 — most of the inspiration for the character came from an old late 90s WD article on various pulpy monster and villain archetypes for use in Necromunda. I also drew some inspiration from a very cool Khornate cultist with a chainsaw built by morbäck, if I remember correctly.

The conversion itself was fairly straightforward: The model basically uses most of a Dark Vengeance cultist, with the hooded head from another cultis. The most involved part of the kitbash was to splice in an Ork chainsword to replace the nozzle of the heavy flamer — and with that, the underhive maniac was basically finished. It’s actually a bit shocking how the model was built all the way back in 2013

I wanted to paint him in the tried and true Road Crew recipe, that is dark grey fatigues, scuffed yellow armour, and some red detail to add in another spot colour. However, during the painting process, I realised that the colour balance was off, so I had to make some eleventh hour additions to the model: The chance to include more yellow elements was achieved by adding a shoulder pad to the model’s left shoulder and an armour plate over its crotch (which should make brawls in the underhive ever so slightly less dangerous and also has the added benefit of breaking up that massive, red apron a bit, from a visual standpoint):

Of course a masked maniac with a chainsaw seems like the perfect occasion for quite a bit of gore, right? And indeed, I did contemplate adding some Tamiya Clear Red to the model for quite a while. I also realised, however, that due to the way a chainsaw works, I would basically have to paint blood onto the entire blade of the weapon, which seemed like a pretty surefire way to have it all look completely over the top — always a big risk when working with blood effects.

So in the end, I decided that less is more, and went without the blood — almost, that is, because I couldn’t help adding at least some blood to the “bag o’ bones” on the model’s back.

Anyway, here’s the finished model. Meet Sawtooth, everyone:



Granted, a maniac wielding a chainsaw may not be the most original character in the Road Crew, but he was still great fun to finish, and I think he’ll look great with the rest of the family. And even if he has a certain pulp charm about him, I think it makes sense that he would add a bit of a ‘mutant madman’ angle to the crew — on top of the Mad Max angle and the tragic gladiator angle and all the other postacpocalyptic references and influences that are already there 😉

 

II. Only Sane Man…?!

Now this second model wasn’t built for the Road Crew either. It was originally planned as some kind of Imperial Guard veteran and started life as the result of some idle kitbashing:

The base model was yet another chaos cultist. I swapped the arms and a rifle from the Tempestus Scions kit, which made for a slightly more soldierly look. A head from the Space Wolves’ scouts was chosen for a suitably grizzled veteran look. And that was about it.

When I went through my unpainted models a while ago, I liked the idea of a more human Road Crew member without any obvious mutations or augmentations — maybe a former soldier of the Astra Militarum who had come to the underhive in an attempt to escape something that had happened in his former life? Anyway, that led to this guy being drafted into the gang as well.

This time around, the painting process worked like a charm. So here’s “Sarge”:




While the model uses the same colour scheme as the rest of the Road Crew, I tried to make him look just a bit less unkempt: His equipment is still in pretty good shape, which hints at his past as a professional soldier. And while he has adopted the Road Crew’s emblematic scuffed yellow, it’s still possible to imagine him in his previous life.

 

III. Yikes! Another Saw…?!

So that’s two down, but I have yet another model to share with you today, and not only is it my favourite of the bunch, but also the one guy who was legitimately planned for the Road Crew from the beginning. Meet “Cirque”, a heavily muscled brute who’s at the forefront of every raid and gang fight, with his trusty eviscerator:


I am really happy with this particular conversion, but to give credit where credit is due, Cirque actually directly borrows ideas from two models I saw online and loved instantly: Plib’s Necromunda Scaly/Brute here…

Model built and painted by Plib

…and Jeff Vader’s older chrono gladiator:

Model built and painted by Jeff Vader

It’s plain to see how my conversion is basically my attempt at throwing both models into a blender and end up with a combination of the elements I liked most about both of them. Mission accomplished, I’d say 😉 There’s also something about combining Ork bitz and those creepy chaos cultist gas masks that just works every time, if you ask me.

Not only was Cirque my favourite model from this particular bunch, he was also a blast to paint. So here he is, in all his twisted glory:




Oh, and I actually did get to use Tamiya Clear Red on a saw, after all: Since Cirque’s weapon allowed for a slightly more subdued effect, he provided the perfect opportunity to include some blood but not overwhelm the entire model with it. Take a look:

So, once again, that’s three less unpainted models, and I am actually really happy with the results:

Even better, however, is the fact that these three are basically the last models I had planned for the Road Crew, so all that’s left for me is to paint the gang’s ride, an old Gorkamorka vehicle,…

…and then this project will be finished — at least for now. Here’s the entire Road Crew so far:

 

=][=

The Road Crew

The deeper levels of St.Sabasto’s Reach’s primary hive cluster – colloquially known as „The Orphans‘ Cradle“ – is crisscrossed by a network of tansportation tunnels originally created – and mostly still used – to move the vast amounts of goods necessary to keep the world’s overly bloated population alive. Ranging from cramped maintenance shafts that are mere crawlspaces to multi-laned transport ways allowing for vehicle traffic, the warren of tunnels and substations has become a living space for many underhivers, from the indentured personnel manning the various installations and the maintenance workers to gatherings of escaped slaves and convicts seeking something resembling a life in freedom, even if it should be a life in squalor and darkness.

The so-called „Road Crew“ is one such group and has begun to attract former pit slaves, soldiers of fortune, twists and other malcontents from the hive’s lower reaches, trying to eke out an existence between the underhive fighting pits and minor raids on the biggest transport thoroughfares.

 

From left to right:

  • Crusher Vex, also know as “Old Man Claw”, a former pitfigthing champion
  • Grimspyke “the Impaler”, another champion in the fighting pits and former opponent of Crusher Vex
  • Sawtooth, a mute and slightly unhinged former manufactorium worker
  • “Tiny the Brute”, a member of the mutant underclass of St. Sabasto’s Reach and current war-captain of the Road Crew
  • “Doktor” Solon Antonov, a former, low-ranking Magos of the Velsian Adeptus Mechanicus who disappeared from his posting as a workforce and slave prospector on the world of St. Sabasto’s Reach, only to emerge as the leading figure of the Road Crew
  • Cirque, a physically imposing mutant and one of the Road Crew’s fiercest fighters
  • Sarge, a veteran of the Astra Militarum with a dark past
  • “Papa Anjevin”, a particularly unhinged mutant styling himself the Road Crew’s shaman-priest
  • Chopper, a diminutive mutant wielding a massive chainblade.

Back row:

  • Worker #9, an ancient automaton of ambiguous origin

 

Looks like a pretty cool gang at this point, doesn’t it? And while the project is basically finished, it’ll be easy enough to add new gang members as needed — after all, a gang of underhive rabble always has need of new recruits. And as fellow hobbyist Dragonlover recently pointed out, I really need at least one more member with a red traffic sign — if only for the shout out to the original inspiration for this warband’s name… 😉

Oh, and before I forget: Not only are these guys yet more neglected models that I have finally managed to paint, they also work as contributions for Azazel’s community challenge for June, with the aim of finishing squads and units — or, like in this case, warbands. Plus I am actually fairly confident I’ll be able to squeeze in that vehicle before the end of the month…

For now, however, I would love to hear your thoughts on these latest models — or, indeed, on the entire warband, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

 

There’s no ‘I’ in ‘Killteam’— oh wait, there is!

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For this week’s update, let’s return to the wonderful world of true scale Astartes for a bit: While I am not exactly a fan of how their lore seems to have been wedged sideways into the 40k background, there’s little doubt that the release of the Primaris Space Marines has provided us with an excellent way of building decently proportioned true scale models for INQ28 without having to spend ages on getting the basic build right. For instance, I had lots of fun building and painting the most archetypal, 2nd edition-style Space Marine I could come up with a while ago, Brother Arcturus Diomedes of the Ultramarines:

Back when the Primaris Marines were released, I picked up the box with three “Easy To Build” Primaris with the plan of eventually turning them into more Deatwatch Marines and end up with small a true scale killteam for my INQ28 collection — even if an entire squad of Astartes would be complete overkill in an actual game. The project just seemed too interesting to get hung up on the practicalities — well, that and true scale Deathwatch Marines have been a bit of a hobby horse for Commissar Molotov, one of the godfathers of INQ28, so working on my own killteam would also be a nice tribute to his own work.

However, progress with the actual assembly of the killteam’s members turned out to be slower than expected for two particular reasons: One, it did take quite some time for me to choose which chapters to go with for the members of the squad. In theory, their chapter identity is only really shown on their left shoulder pad, admittedly, but I really wanted to include various callbacks to their chapter of origin on the rest of the models as well. And while it felt tempting to just go with all the classic First Founding chapters, it would also have been a bit lazy — there are 1,000 chapters in the galaxy, after all. How likely would it be, then, that any given killteam should only feature members from the original Space Marine legions/chapters?

The other difficulty came in the form of the seriously weird poses on some of the snapfit Primaris — I only have myself to blame for that, however, as I could simply have purchased the “proper” multi-part kit.

Anyway, the first additional member for the killteam was converted fairly quickly last year: A Watch-Brother hailing the Iron Hands (and possibly the Killteam’s squad leader):


We’ll be seeing this guy again in a little bit…

And then the rest of the team just somehow refused to come together for the aforementioned reasons — until I had an idea recently: How about going with a Crimson Fist as one of the next members? And how about building him as an homage to this particular piece of artwork by Karl Kopinski:

Artwork by Karl Kopinski

Building models to resemble artwork has become a bit of a sub-hobby of mine lately, and so the task quickly drew me in. And I made this guy:




Granted, I had to simplify some parts of the illustration – mostly due to the fact that, funnily enough, even the Primaris’ bigger scale does not allow for all the detail present in the art – and I also made some minor adaptations, allowing for the fact that my version is intended as a member of the Deatwatch, but I am pretty happy with the kitbash — if nothing else, it definitely does mitigate the stock model’s super weird pose.

The conversion is also a bit of a lesson in thriftiness, as the model uses leftover parts from a plastic chaplain Cassius I picked up a while ago to build a (30k) Word Bearers chaplain. That project left me with Cassius’ left arm and right (Deathwatch) shoulder pad, and ultimately both the shoulder pad and his left hand (complete with snazzy Deathwatch bolt pistol) were grafted onto my Crimson Fist.

I also didn’t have any proper Deathwatch backpacks left, so I had to kitbash one using a regular Space Marine backpack, a sensor array from a Terminator torso front and some small aerials painstakingly shaved off a Space Marines auspex.

So that left me with three members for the killteam, at least:

And I was also really in love with the Crimson Fist conversion, so I decided to paint him right away.

One thing that I decided fairly early during the painting process was that I wanted to use a different skin tone this time around, due to the fact that the Crimson Fists seem to have a distinct Latin American/Hispanic element in their background. So I decided to forego my usual recipe for baseline (caucasian) Astartes skin and go for something slightly different. And in a flight of fancy, I decided to use some very old GW Bronzed Flesh paint that must be more than 20 years old at this point:

And it still worked just fine, too! Most importantly, though, it made for a slightly different skin tone, which seemed like a good way to introduce some much needed ethnic diversity and also underline the fact that all members of the killteam hail from different chapters and, by extension, different planets as well.


As you can see, my Staedtler pigment liner really came in handy once again, and I really went to town on all the little pieces of parchment 😉 The bottles of Microsol and Microset I picked up in Amsterdam last year, also ended up being supremely helpful when it came to making that Crimson Fists decal conform to the shoulder pad’s curved surface.

As for the armour, I followed the same approach I had developed for Brother Diomedes: Cover up any sub-par edge highlighting with sponged-on scratches and damage — fortunately enough, the resulting look really fits the Deathwatch rather nicely, if I do say so myself 😉

So after another round of fine tuning, and after completing the base, the killteam’s next member was finished:

 

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Vargo Diaz
Brother of the Deathwatch
Crimson Fists Astartes Chapter






As you can see, he does have one …erm crimson fist, at least.  I did consider painting the power fist red as well, but then the arm would have ended up being predominantly not-silver, when a silver arm is such an integral part of the Deathwatch livery, so limited the use of red to the right hand.

There’s also another little element I wanted to include: In the original Inquisitor rulebook, the 54mm model for Brother Artemis (basically the forefather to all Deathwatch Marines) had those little rectangles on his bolter designed as displays/buttons for the different kinds of ammunition stored in the weapon:

so I thought it might be fun to include this in a bit of a shout out to the classic model and its paintjob. So I put some Roman numerals on the panels: The right side side has ‘I’ and ‘II’, as shown above, the other one has ‘III’ and ‘IV’:



When it came to basing Brother Diaz, I went for the same basic look I had already used on my first Deathwatch Marine. I included an ork skull this time around, however — I think it’s an entertaining little meta touch to feature an alien skull from the respective chapter’s nemesis Xenos race, so Tyranids for Ultramarines, Orks for Crimson Fists and a Necron head for the Iron Hand. Speaking of which…

There was still this guy:



And, still feeling motivated after my quick completion of Brother Diaz, I decided to paint him as well. After all, I am still very happy with the conversion, based on combining a snapfit Primaris with quite a few parts from Ennox Sorrlock, from Deathwatch:Overkill…

…as well as a new breastplate and left arm courtesy of the Kataphron Destroyers.

Anyway, I quickly got to work and dressed the Iron Hand in the same kind of scuffed black armour as his peers:



In this case, the paintjob also had the added benefit of tying together the various parts of the slightly more eclectic conversion.

According to the underlying basing theme, I also constructed a base, featuring a half-buried Necron skull and spine this time around:

Remembering the (brilliant) alternate history Dornian Heresy and the various more or less obvious parallels and connections between the Necrons and Iron Hands, I decided to mirror the blue glow I used on the Iron Hand in the eye of the Necron skull — it seemed like a nice tongue in cheek meta joke 😉

The model’s arms and backpack were painted separately, for the most part — although I couldn’t really help myself, as usual, and had to glue everything together, even while the last few painting steps were still happening:



Putting the finishing touches on the model turned out to be quite a bit of fun, however, so I already have the (mostly) finished model to share with you:

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Vorlik Ulrach
Brother of the Deathwatch
Iron Hands Astartes Chapter






I really like the model, and I think his armoured bulk works really well now that he’s been painted — both for an Iron Hand and for the leader of a Deathwatch killteam!

And there’s more, as I have already started assembling yet another possible member for the team, provisionally from the Celestial Lions, wearing a suit of Recon armour:


Yeah, I know: Technically speaking, the model is basically a Primaris Reiver. But after seeing a particularly nice Reiver-based Deathwatch Marine converted and painted by Jeff Vader, I realised that the stripped-down, sleeker armour matches the “Special Ops” look of the Deathwatch rather nicely — I also think it makes sense for the killteam to have a recon expert.

As for his chapter, I chose the Celestial Lions mostly because they have a bit of an African influence, and I had originally picked up that particular head for its decidedly non-caucasian feature — once again, in an attempt to make my collection of models a bit more ethnically diverse than your usual gang of bald, white Astartes. That being said, I realised too late that the Lions have a bit of a history with the Inquisition — oh well, I’ll find some kind of explanation for it, I am sure — in fact, fellow hobbyist Aramis K brilliantly suggested over at The Bolter & Chainsword that this member of the Celestial Lions might be a specialist for hunting down “Ork Snipers”… 😉

Going forward, there are a few chapters I would definitely like to feature: Right now, I have plans for three more members for the killteam: A Carcharodon, a Lamenter and one of Commissar Molotov’s own Castigators, as an additional shout out 😉

But that’s a story for a future post. For now, here’s what Killteam Ulrach looks like right now:

And seeing how I am actually working towards the completion of a squad here, I think these guys make for a fairly cool contribution to Azazel’s current “June-Unit” community challenge as well! 😉

Once again, I would love to hear any thoughts you might have! And, as always, thanks for looking and stay tuned for more!

INQ28: Hear Me Roar!

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More Deathwatch for today, as I have been plugging away at my Primaris based true scale killteam for another week. Allow me to share the results with you:

First up, there’s the Celestial Lions Astartes I have already shared with you in WIP form. Like I said, my main influence for choosing the chapter was the African influence (although the fact that the Lions are a chapter from a later founding also helped a bit). However, I also discovered that the chapter and the Inquisition have a bit of a troubled history, as outlined in my previous post — to the point where Inquisitorial operatives seem to be actively hunting for the chapter. Ouch! So would a Celestial Lion actually be part of an – Inquisition-sponsored – Deathwatch killteam?

Fortunately enough, I realised that I am in the clear on that front: The chapter’s trouble with the Inquisition only really starts in 948 M41, whereas my INQ28 narratives are set some 200 years before that, so everyone can still be BFFs in my headcanon 😉 That being said, I did decide to include a shout out to the chapter’s eventual fate, as per Aramis K’s excellent suggestion of featuring the notorious “Ork Snipers” that wipe out a part of the Celestial Lions during the 3rd War for Armageddon, in some way.

But back to the actual model: This was the Celestial Lion in his first draft version:

As you can see, it’s a very straightforward conversion, mostly based on a Primaris Reiver. I liked the idea of including a stealthier Astartes wearing sleeker armour, and the “Easy To Build” Reiver bodies were really perfect for that. The most involved parts were to add a lion bit (from an old WFB Empire cannon) as a belt buckle and to kitbash another Deathwatch sensor array for the backpack (using a shoulder-mounted lamp from a Genestealer Hybrid and – once again – some auspex aerials).

Then fellow hobbyist euansmith helpfully suggested to maybe turn the model’s head a bit, in order to make it look more sneaky and agile. I complied with his idea, and – sure enough – it made a world of difference!

When it came to painting the model, I actually broke with my usual routine and decided to start with the one part I thought would make or break the model — the right shoulder pad. Because I realised with some nervousness that I would actually have to freehand the Celestial Lions chapter badge, as there are no readily available decals for it (and my idea of maybe using a similar decal as a base went nowhere either). Azrael’s quite excellent Primaris Celestial Lions here (that were also completed for a very personal reason, it must be said) use some very cool shapeways chapter badges, but I didn’t really go through the hassle of ordering bitz like that — so I decided this was the time to buckle up and force myself to do something I had shied away from in the past. Freehand designs.

So here’s the design I chose as my main reference material (inverted, of course, because it would go on the right pauldron):

And here’s what I came up with, using my smallest brush, a drop of Vallejo Airbrush Flow Improver, and reserves of patience I really didn’t know I had:

Of course I didn’t see the huge splodge of wash towards the lower rim of the pauldron until I was looking at it blown up by several hundred percent on a screen — the area has been cleaned up since. Oh, and ‘Aren’ is the name of the battle-brother in question, by the way.

Anyway, I was incredibly happy with the finished freehand — and I can safely say that this has to be one of the most extravagant pieces of detail work I have painted in the last couple of years. I realise that this must be fairly basic bread and butter stuff for talented painters, but to me, it certainly felt like a rather big adventure 😉

Anyway, after getting the freehand right, the rest of the paintjob almost seemed trivial. That being said, I also discovered a fairly nice and simple recipe for black skin: GW Doombull Brown makes for a very good base colour, and already looks very natural after a wash of Ogryn Flesh (or Reikland Fleshshade). I only followed it up with some very subtle highlights, and ended up with a skin tone I really liked, as you can see yourself on the finished model:

 

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Rudisha Aren
Brother of the Deathwatch
Celestial Lions Astartes Chapter





Here’s a closer look at the left shoulder pad, now finally in its intended place:


Seriously, though, did I mention how happy I am with that freehand…? 😉


As for the base, if you look closely, you can make out the barrel of a – suspiciously Imperial – sniper rifle, but there’s also part of an Ork jaw — Ork snipers, anyone? 😉


Granted, this is a bit of a tongue in cheek joke about the chapter’s eventual fate, but it still matches the overall basing theme without lookig too out of place. So that’s the next finished member of Killteam Ulrach for you:

 

Speaking of Ulrach, while I was working on Brother Aren, I decided to give the Iron Hand that last round of tweaks as well — and the full photo treatment, of course, playing cards, keys and all 😉

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Vorlik Ulrach
Brother of the Deathwatch
Iron Hands Astartes Chapter








You already know this guy from last week, of course, and most of the finishing touches are pretty subtle. But it’s nice to have all the models finished and photographed in the same style like that 😉

Oh, and since someone over at the Ammobunker asked how I had achieved the glowing blue effect on some of the members of the killteam, I thought it would make sense to feature my recipe over here as well — if, indeed, you can even call it a recipe, as it’s almost trivially easy. The one thing I would really recommend, however, is to get some Vallejo Magic Blue: While there may be a similar GW colour, I have yet to see another blue that pops quite as nicely as Magic Blue. So for this recipe, you’ll need the blue and any kind of white. And some water. Here’s what you do:

  1. Paint the center of the area you want to glow (the lens, the gem, the button — whatever it is) with pure Magic Blue
  2. Thin down your Magic Blue with water so it becomes semi-translucent. Then glaze the area around the part you have just painted with it, building up the actual glow — you can do this in several steps to get it right. With larger areas, the effect should grow more solid towards the center, obviously.
  3. Go back to the (undiluted) Magic Blue and keep adding more white to it, and create smaller and smaller highlights at the center of the effect. The last stage should basically be almost pure white. DONE!

The blue higlight on the axe head (as well as the soft glow around it) are a perfect example of the effect in question.

 

So here’s an updated look at Killteam Ulrach:

I think these guys really work rather well as a group — and you can almost guess at the different characters and combat roles just by looking at the models, wouldn’t you agree? In hindsight, maybe the models are almost a little too vibrant, in a style slightly reminiscent of 2nd edition 40k, but then it’s an almost perverse pleasure to find out how visually striking I can make a squad wearing predominantly black armour 😉

Now any future additions to the team will have to wait for a bit, as I have depleted my supplies of Deathwatch parts and Primaris Marines, respectively. That being said, fellow hobbyist Augustus b’Raass is awesome enough to send me another Primaris, and I have just picked up the Rodricus Grytt model on ebay. Combining both will allow me to build a stoic, fatalist brother of the Lamenters wielding a massive frag cannon — it’ll take a while before I can start the conversion, so take a look at a  – really primitive – mockup of my planned conversion:

Beyond what you see in the mockup, I will be going for a heavset look with some slightly archaic, Mk. III-ish touches here and there. It’ll be an interesting balance to maintain, as I don’t want the model to clash with the Deathwatch’s sleek Black Ops look, but I’, confident l’ll be able come up with something.

And as it happens, I also have a pretty cool idea for the Castigator — although I’ll need to get my hands on this particular Primaris Sergeant from Dark Imperium first, in order to make it work…

Until then, however, I am pretty happy with Killteam Ulrach as is — and as these guys are very much ready to rock, I hope Azrael will count them as another entry for this month’s “June-Unit” community challenge!

So that’s it for today’s update. I would love to hear any feedback you might have, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

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